Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Cognitive Ability | 4 |
| Computer Games | 4 |
| Computer Software | 4 |
| Educational Games | 2 |
| Aesthetics | 1 |
| Affective Behavior | 1 |
| Attention Control | 1 |
| Attention Deficit… | 1 |
| Audiences | 1 |
| Behavior Problems | 1 |
| Children | 1 |
| More ▼ | |
Author
| Bhavnagri, Navaz | 1 |
| Brom, Cyril | 1 |
| Hannemann, Tereza | 1 |
| Javora, Ondrej | 1 |
| Lozano, María D. | 1 |
| Penichet, Víctor M. R. | 1 |
| Rhee, Mikyung C. | 1 |
| Stárková, Tereza | 1 |
| Türkan Karakus Yilmaz | 1 |
| Volná, Kristina | 1 |
| Zafer Yilmaz | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Türkan Karakus Yilmaz; Zafer Yilmaz; Ömer Arpacik – Journal of Educational Computing Research, 2025
This study compares museum-related knowledge, museum learning experiences and cognitive load based on task types presented via a mobile application during a museum virtual tour. The study involved three experiments, each examining the effects of different task types. In the first experiment, tasks varied by difficulty (easy vs. difficult), in the…
Descriptors: Cognitive Ability, Museums, Computer Simulation, Information Technology
Javora, Ondrej; Hannemann, Tereza; Stárková, Tereza; Volná, Kristina; Brom, Cyril – British Journal of Educational Technology, 2019
Little is known about what design elements in digital learning games enhance learning; especially in the case of child audiences. This study examines the effects of a learning game's visual design on perceived attractiveness and learning outcomes. We developed two visual designs for the game: one with supposedly high esthetic value and another…
Descriptors: Computer Games, Video Games, Design, Audiences
de la Guía, Elena; Lozano, María D.; Penichet, Víctor M. R. – British Journal of Educational Technology, 2015
Children with attention deficit hyperactivity disorder (ADHD) experience behavioural and learning problems at home and at school, as well as a lack of self-control in their lives. We can take advantage of the evolution of new technologies to develop applications with the aim of enhancing and stimulating the learning process of children with ADHD.…
Descriptors: Attention Deficit Hyperactivity Disorder, Learning Processes, Educational Games, Computer Games
Rhee, Mikyung C.; Bhavnagri, Navaz – 1991
This study investigated social interactions with peers on the part of 4-year-olds who were playing with a computer. Subjects were 18 preschoolers whose interactions were videotaped while they played with a computer for eight 45-minute sessions. Composition, initiation, and form of interaction were coded. Observations about the composition of…
Descriptors: Cognitive Ability, Computer Games, Computer Software, Computer Uses in Education

Peer reviewed
Direct link
