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Sherron McLennon – ProQuest LLC, 2020
Educational software can increase cognitive load and reduce learning in the K-12 classroom. The purpose of this quantitative quasi-experimental study was to compare the pretest/posttest changes in critical thinking skills and cognitive load in fourth-grade students after using multimedia software based on whether the design of the software product…
Descriptors: Computer Software, Cognitive Processes, Difficulty Level, Critical Thinking
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body
Izmirli, Serkan; Kurt, Adile Askim – Journal of Educational Computing Research, 2016
The purpose of the study was to examine the effects of instruction given with different multimedia modalities (written text + animation or narration + animation) on the academic achievement, cognitive load, and positive affect in different paces (learner-paced or system-paced); 97 freshmen university students divided into four groups taught in…
Descriptors: Cognitive Processes, Difficulty Level, Academic Achievement, Educational Environment
Koumi, Jack – Journal of Visual Literacy, 2013
This paper argues that pedagogic efficacy of multimedia packages (interactive multimedia presentations) cannot be achieved by experimental research in the absence of a detailed pedagogical screenwriting framework. Following a summary of relevant literature, such a framework is offered, consisting of micro-level design guidelines. The guidelines…
Descriptors: Instructional Design, Guidelines, Visual Literacy, Cognitive Ability
Martin, Stewart – Educational Research and Evaluation, 2012
This article reports a quasi-experimental study on the effects of multimedia teaching and learning in English Literature--a subject which places high cognitive load on students. A large-scale study was conducted in 4 high-achieving secondary schools to examine the differences made to students' learning and performance by the use of multimedia and…
Descriptors: English Literature, Multimedia Materials, Statistical Significance, English Instruction
Iserbyt, Peter; Mols, Liesbet; Elen, Jan; Behets, Daniel – Journal of Educational Multimedia and Hypermedia, 2012
This study adds to the literature by introducing multimedia research in the psychomotor area. In this study, 87 freshman students in pedagogy used task cards to learn Basic Life Support (BLS), a psychomotor skill consisting of nine lifesaving actions to be performed in a specific order. Task cards are printed materials and are often implemented…
Descriptors: Foreign Countries, Test Results, Printed Materials, Psychomotor Objectives
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Ramos, Maria Altina Silva – Online Submission, 2010
The access to a vast array of resources is facilitated by the Internet, which, in its turn, does not promote learning by itself as children and young people often use it passively. As a consequence, the teachers' role is regarded essential so that they are helped to interpret and analyze available information critically. Nowadays, when referring…
Descriptors: Web Sites, Electronic Publishing, Multimedia Materials, Internet
Korakakis, G.; Pavlatou, E. A.; Palyvos, J. A.; Spyrellis, N. – Computers & Education, 2009
This research aims to determine whether the use of specific types of visualization (3D illustration, 3D animation, and interactive 3D animation) combined with narration and text, contributes to the learning process of 13- and 14- years-old students in science courses. The study was carried out with 212 8th grade students in Greece. This…
Descriptors: Animation, Foreign Countries, Grade 8, Case Studies
Schultz, Leah – ProQuest LLC, 2009
This study investigates the relationships between the use of a zoom tool, the terms they supply to describe the image, and the type of image being viewed. Participants were assigned to two groups, one with access to the tool and one without, and were asked to supply terms to describe forty images, divided into four categories: landscape, portrait,…
Descriptors: Control Groups, Indexing, Information Retrieval, Visual Aids
Skillen, Peter – Computing Teacher, 1995
A software package, ThinkingLand, was developed to help students' understanding of the content and thinking processes involved when using multimedia. Topics include multimedia reports and knowledge building; journal writing; collaboration; procedural facilitations; and the design and instructional applications of ThinkingLand. (AEF)
Descriptors: Cognitive Processes, Computer Software, Educational Media, Instructional Design
Yilmazel-Sahin, Yesim – Technology, Pedagogy and Education, 2009
This study explored the perceptions of 304 teacher education students regarding how effectively and meaningfully their instructors use the "Microsoft PowerPoint" presentation software program in their teaching and compared graduate and undergraduate students' perceptions to determine the extent to which graduate and undergraduate teacher educators…
Descriptors: Undergraduate Students, Graduate Students, Student Attitudes, Interviews
Peer reviewedPlass, Jan L. – Language Learning & Technology, 1998
Focuses on criteria for design and evaluation of the user interface of foreign language multimedia software. A hybrid model is proposed that combines cognitive and software engineering approaches. Based on this proposed contextualized model of interface design, domain-specific evaluation criteria are developed to describe how well the user…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Software, Computer Software Development
Veletsianos, George – Journal of Educational Computing Research, 2007
Choi and Clark (2006) argue that learning is attributed to the instructional method rather than the specific medium used to deliver instruction (i.e., the pedagogical agent). Additionally, they consider pedagogical agents as unnecessarily expensive tools, whose instructional affordances can be replicated by less expensive options. In this response…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism
Debuse, Justin C. W.; Hede, Andrew; Lawley, Meredith – Australasian Journal of Educational Technology, 2009
This study investigates the application of voice recognition technology to online lectures focusing on the efficacy of the text component of a multimedia presentation. Specifically, participants were provided with online access to multimedia instructional packages comprising an image of the lecturer with accompanying computer slides, plus…
Descriptors: Instructional Design, Semantics, Multimedia Instruction, Lecture Method
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