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Hacer Türkoglu; Serpil Yalçinalp – Education and Information Technologies, 2024
Problem solving is one of the high-level thinking skills and essential in teaching mathematical concepts and procedures. The eye-tracking method allows educators to see and interpret different problem-solving behaviours of students. The purpose of this study was to investigate the problem-solving behaviours of university students based on eye…
Descriptors: Problem Solving, Eye Movements, Student Behavior, Geometry
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Ainsley Miller; Kate Pyper – Journal of Statistics and Data Science Education, 2024
R is becoming the standard for teaching statistics due to its flexibility, and open-source nature, replacing software programs like Minitab and SPSS. The main driver for reform within Scottish statistical undergraduate programs is the creation of the Scottish Qualification Authority's Higher Applications of Mathematics course which has statistics…
Descriptors: College Freshmen, Undergraduate Study, Anxiety, Programming Languages
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Yorganci, Serpil – International Journal of Science and Mathematics Education, 2023
The present study aims to explore the effect of using dynamic mathematics software in a distance education environment on students' understanding of trigonometric functions. The sample of the study consists of 45 first-year students enrolled in two associate degree programs of a state university. In the research, the lessons in the experimental…
Descriptors: Computer Software, Educational Technology, Distance Education, Trigonometry
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Tola Bekene Bedada; M. F. Machaba – Education Inquiry, 2024
This article presents an instructional technology-based cycle model intended to support and facilitate the teaching and learning of mathematics, particularly calculus. The study used quantitative methods with quasi-experimental research that uses non-randomised assignments of the study group that are categorised into experimental and control…
Descriptors: Models, Mathematics Instruction, Computer Software, Educational Technology
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Ching-Yi Chang; Hui-Chen Lin; Chengjiu Yin; Kai-Hsiang Yang – Educational Technology & Society, 2025
The emergence of Generative AI such as ChatGPT--a cutting-edge pre-trained language model--has garnered unprecedented attention from educational researchers worldwide. Its remarkable performance in knowledge generation and natural language dialogue has sparked global scholarly interest in its implications for education. Research on higher-order…
Descriptors: Artificial Intelligence, Thinking Skills, Skill Development, Reflection
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Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
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Maria Fahlgren; Mats Brunström – International Journal of Mathematical Education in Science and Technology, 2025
This paper provides some insights into the use of example-generating tasks in the design of a technology-rich learning environment to enhance students' mathematical thinking. The paper reports on an early stage of a design-based research project concerning the design of tasks and associated feedback utilising the affordances provided by a combined…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Software
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Moreno, Matthew; Ryan, Charlene; Woodruff, Earl – International Journal of Music Education, 2023
This study examined how music major and non-music major participants' performances and emotional expressions differed when exposed to background music of varying tempi while completing a reading comprehension task. Two questions were addressed: (1) What effect does background music of varying tempi have on the performance of music and non-music…
Descriptors: Music, Nonverbal Communication, Psychological Patterns, Performance
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Sisay Ayalew Tsegaw; Abiy Yigzaw Filate; Mulugeta Teka Kahsay – Cogent Education, 2024
Underpinned by constructivist learning theory (Feuerstein's theory of mediated learning experience) and the cloud computing model, an experiment was conducted to examine the differences between the control and experimental groups regarding the linear combinations of tool mediation on students' reading comprehension and vocabulary learning skills.…
Descriptors: English (Second Language), Second Language Learning, Reading Comprehension, Vocabulary Development
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
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Orit Zeevy Solovey – Technology in Language Teaching & Learning, 2024
The effectiveness of providing Written Corrective Feedback (WCF) in English as a Foreign Language (EFL) classrooms to enhance students' general writing skills has been well-established. With the advent of various feedback modes in modern classrooms, this pilot study aimed to explore EFL students' perceptions and preferences regarding the…
Descriptors: Peer Evaluation, Feedback (Response), Artificial Intelligence, Synchronous Communication
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Dong-Ok Won; Yu Kyoung Shin; Ho-Jung Kim; Isaiah WonHo Yoo – Language Assessment Quarterly, 2025
Despite the growing interest in AI for language assessment, there remains a significant research gap regarding its usefulness for assessing less proficient language skills, particularly those of learners of English as a second or foreign language (S/FL). AI models often prioritize proficient writing, neglecting the intricacies of learner language.…
Descriptors: Artificial Intelligence, Computer Software, Phrase Structure, Native Language
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Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
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Bettin, Briana; Jarvie-Eggart, Michelle; Steelman, Kelly S.; Wallace, Charles – IEEE Transactions on Education, 2022
In the wake of the so-called fourth industrial revolution, computer programming has become a foundational competency across engineering disciplines. Yet engineering students often resist the notion that computer programming is a skill relevant to their future profession. Here are presented two activities aimed at supporting the early development…
Descriptors: College Freshmen, Engineering Education, Programming, Coding
Monique H. Harrison; Philip A. Hernandez – Grantee Submission, 2022
The interview experience is only one component of the process of interviewing -- software programmes can coordinate the pre-interview steps and begin a digitally-mediated relationship with participants long before the actual interview commences. This essay provides examples of how researchers can maximise their time and energy by digitally…
Descriptors: College Freshmen, Interviews, Computer Uses in Education, Computer Software
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