Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| College Graduates | 3 |
| Computer Software | 3 |
| Employment Qualifications | 3 |
| Job Skills | 3 |
| Programming | 3 |
| Foreign Countries | 2 |
| Higher Education | 2 |
| Achievement Gap | 1 |
| Attitudes | 1 |
| Career Readiness | 1 |
| College Students | 1 |
| More ▼ | |
Author
| Bosnic, Ivana | 1 |
| Bromall, Natalya | 1 |
| Cavrak, Igor | 1 |
| Draus, Peter | 1 |
| Mishra, Sushma | 1 |
| Norbisrath, Ulrich | 1 |
| Slonka, Kevin | 1 |
| Tunnel, Raimond-Hendrik | 1 |
| Žagar, Mario | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tunnel, Raimond-Hendrik; Norbisrath, Ulrich – Journal of Education and Learning, 2022
Designing a video game design and development curriculum in higher education is a challenging task. Information about the needs of the respective industry certainly helps. In this paper, we have surveyed Estonian video game development companies to determine their current needs when it comes to knowledge areas, software tools, languages,…
Descriptors: Foreign Countries, Video Games, Higher Education, Industry
Draus, Peter; Mishra, Sushma; Slonka, Kevin; Bromall, Natalya – Information Systems Education Journal, 2022
Information Technology (IT) skills gap discourse suggests a mismatch between what students are acquiring in terms of knowledge and skills in their education versus what employers believe are useful skills for doing day to day tasks. This study builds upon previous research (analyzing the skills of college students in IT-related majors) by…
Descriptors: Skills, Achievement Gap, Employment Qualifications, Information Technology
Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning

Peer reviewed
Direct link
