Publication Date
In 2025 | 0 |
Since 2024 | 10 |
Since 2021 (last 5 years) | 45 |
Since 2016 (last 10 years) | 139 |
Since 2006 (last 20 years) | 425 |
Descriptor
College Students | 456 |
Computer Software | 456 |
Educational Technology | 456 |
Foreign Countries | 234 |
Student Attitudes | 159 |
Teaching Methods | 139 |
Technology Uses in Education | 123 |
Computer Assisted Instruction | 119 |
Internet | 104 |
Electronic Learning | 93 |
Instructional Effectiveness | 85 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 11 |
Practitioners | 2 |
Administrators | 1 |
Students | 1 |
Location
Taiwan | 28 |
Turkey | 18 |
United Kingdom | 18 |
Australia | 16 |
Spain | 12 |
Canada | 11 |
China | 10 |
Hong Kong | 10 |
Malaysia | 9 |
Pennsylvania | 9 |
Italy | 8 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 2 |
ACT Assessment | 1 |
Foreign Language Classroom… | 1 |
Group Embedded Figures Test | 1 |
Learning Style Inventory | 1 |
Multifactor Leadership… | 1 |
National Survey of Student… | 1 |
What Works Clearinghouse Rating
Mohammed Muneerali Thottoli; K. V. Thomas – Journal of Applied Research in Higher Education, 2024
Purpose: The primary objective of this study is to examine how students' technological factors affect remote access (RA) in smart learning (SL) environments. Additionally, the paper explores the moderating effect of students' technical skills (TS) on RA and SL. Design/methodology/approach: The study applied a quantitative research approach and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Technological Literacy
Damijana Keržic; Vida Zorko – Cogent Education, 2023
The use of social annotation tools in higher education has attracted the attention of researchers with many studies having looked at student perceptions and attitudes to them. This paper investigates students' activity and perceptions of the social annotation tool Diigo along with the extent to which they correlate with their approaches to…
Descriptors: Computer Software, Computer Mediated Communication, Documentation, Student Attitudes
Farihah; Tanjung, Samsidar; Ampera, Dina; Sitompul, Harun; Jahidin, Ismail – International Journal of Education in Mathematics, Science and Technology, 2023
Some lecturers need suitable learning media and strategies in the learning process so that learning is effective. Previously, lecturers only used book media, handouts, and whiteboards as media, and only certain materials used media. It is also known that the obstacles in using media because there are still many lecturers who do not have the…
Descriptors: College Students, Learning Modules, Foreign Countries, Clothing
Mayer, Benjamin; Kuemmel, Anja; Meule, Marianne; Muche, Rainer – Journal of Statistics and Data Science Education, 2023
Teaching practical skills is of particular interest in the study of human medicine. With regard to medical statistics this means the use of statistical software, which may be effectively taught by a flipped classroom approach. As a pilot study, we designed and implemented an elective course on medical statistics that focused on hands-on data…
Descriptors: Computer Software, Medicine, Statistics, Flipped Classroom
Paula Gil Ruiz – Discover Education, 2024
This research examines the impact of gamification on the development of critical thinking skills to counter misinformation, focusing specifically on students' roles as developers of educational software. Involving 107 university students, this study employs an experimental pretest-posttest methodology. An educational Escape Room was implemented,…
Descriptors: Gamification, Teaching Methods, Social Media, Sustainability
Jorge Gaona; Silvia Soledad López; Elizabeth Montoya-Delgadillo – International Journal of Mathematical Education in Science and Technology, 2024
In this paper we studied the personal mathematical work of 14 students in initial teacher training, in their first year of studies at a public university in Chile, based on two tasks on complex numbers. These tasks were set in a Computer Aided Assessment System (CAA) based on Moodle and Wiris and it was proposed to solve them using different…
Descriptors: Preservice Teacher Education, Preservice Teachers, Numbers, Educational Technology
Jonathan Troup; Hortensia Soto; Aubrey Kemp – International Journal of Research in Undergraduate Mathematics Education, 2024
This study investigates the embodied, symbolic, and formal reasoning of two fourth-year university students while exploring geometric reasoning about the Cauchy-Riemann equations with the aid of "Geometer's Sketchpad (GSP)." These students participated in a teaching activity designed to encourage shifts between embodied, symbolic, and…
Descriptors: Mathematics Skills, Thinking Skills, Skill Development, Geometry
Kimberly Ann Dalius – ProQuest LLC, 2024
This study explored how developing digital literacy skills could influence digital self-efficacy, cognitive load, mindfulness, and productivity among Generation Z college students in Karachi, Pakistan, using the Pauseitive app. With digital tools playing an ever-growing role in education, understanding their impact on students' mental processes…
Descriptors: Foreign Countries, College Students, Technology Uses in Education, Educational Technology
Ishartono, Naufal; Nurcahyo, Adi; bin Sufahani, Suliadi Firdaus; Afiyah, Asyifa Nur – Asian Journal of University Education, 2022
Many studies show the effectiveness of using the Flipped Learning model to increase students' understanding. However, there are scant research results that integrate PowerPoint in Flipped Learning to improve students' understanding. The present study aimed to describe the effectiveness of the PowerPoint-Based Flipped Learning model in increasing…
Descriptors: Computer Software, Flipped Classroom, Technology Integration, College Students
Yu Cheng – Interactive Learning Environments, 2023
Creative music skills promote much more divergent thinking perceived as a key element of creativity. The current research examines how music-making software enhances creative thinking skills in music. The research discusses the impact of music-making multimedia software on creative thinking development while creating musical pieces of a variety of…
Descriptors: Foreign Countries, Music Education, Musical Composition, Multimedia Materials
Nishio, Toshiki; Mouri, Kousuke; Tanaka, Takafumi; Okamoto, Masaru; Matsubara, Yukihiro – International Journal of Distance Education Technologies, 2022
This paper describes the effects of a pairing method based on digital textbook logs and learners' artifacts in conceptual modeling exercises. The authors developed a digital textbook system called Smart E-Textbook Application (SEA) and a conceptual modeling tool called KIfU 3.0 to collect conceptual modeling activity logs in exercises. This study…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Grouping (Instructional Purposes)
Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
Owusu, Raphael; Bonyah, Ebenezer; Arthur, Yarhands Dissou – Cogent Education, 2023
This study sought to examine the impact of dynamic mathematics software, GeoGebra, on university mathematics students' understanding of polar coordinates. A quasi-experimental design with an equivalent group of 42 participants in each group was used. A simple random sampling approach was used to select the 84 participants from the population and a…
Descriptors: Computer Software, College Students, College Mathematics, Mathematical Concepts
Mario Lepore; Federica Mennuni – International Journal for Technology in Mathematics Education, 2023
In this research, we investigated whether the use of GeoGebra Augmented Reality (AR) can foster students in conceptualising a mathematical object by manipulating its different semiotic representations. We designed and implemented, with thirty university mathematics students, a teaching sequence on paraboloids using GeoGebra AR supported by…
Descriptors: Computer Simulation, Computer Software, Mathematical Concepts, College Mathematics
Counsell, Alyssa; Rovetti, Joseph; Buchanan, Erin – Statistics Education Research Journal, 2022
The current study sought to evaluate the SASTSc in two samples of students taking a statistics course that incorporates statistical software. The SASTSc was given at two time points, once at the beginning of the semester and then again at the end of the semester. Our evaluation included examining competing factor analytic models, examining…
Descriptors: Psychometrics, Student Attitudes, Statistics Education, Educational Technology