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Showing 1 to 15 of 56 results Save | Export
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Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
Smith, Brent; Johnson, Andy; Hayden, Trey; Tolk, Florian – Advanced Distributed Learning Initiative, 2022
The human capital supply chain is a complex network of systems with inherent challenges to accommodating Total Learning Architecture (TLA) operability. This document covers the objective end-state for Department of Defense (DoD) learning organizations migrating to TLA compliant data and microservices. This document is organized into sections that…
Descriptors: Human Capital, Public Agencies, Armed Forces, Information Systems
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Treves, Richard; Mansell, Damien; France, Derek – Journal of Geography in Higher Education, 2021
Atlas Tours consist of collections of animated maps and other elements woven together to make a narrative, they are a commonly used format on the web. Recent developments in software platforms such as Esri Story Maps have made producing them possible by Geography students. The study uses student written feedback and focuses groups about a module…
Descriptors: Geography Instruction, Teaching Methods, Maps, Story Telling
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Argyropoulos, Vassilios; Paveli, Afroditi; Nikolaraizi, Magda – Education and Information Technologies, 2019
The present study is characterized as pilot and investigates the impact that different aural renderings have on blind individuals' comprehension. In specific, the present research attempts to compare the effective or active listening of participants with blindness when they use different media; that is, digital talking scripts through synthetic…
Descriptors: Blindness, Teaching Methods, Educational Technology, Computer Software
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Kyle Clements – International Journal of Designs for Learning, 2017
This case presents the design of a GPS (Global Positioning Satellite) guided smartphone tour. The tour was a redesign of an assignment for an introductory Physical Science course in which students take a guided tour of a local canyon. The app is downloaded to students' personal devices and provides a guided tour. I am giving special attention to…
Descriptors: Geographic Information Systems, Telecommunications, Handheld Devices, Assignments
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Etherington, Thomas R. – Journal of Geography in Higher Education, 2016
Computer programming is not commonly taught to geographers as a part of geographic information system (GIS) courses, but the advent of NeoGeography, big data and open GIS means that programming skills are becoming more important. To encourage the teaching of programming to geographers, this paper outlines a course based around a series of…
Descriptors: Programming, Geographic Information Systems, Geography Instruction, Introductory Courses
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Birzniece, Ilze; Rudzajs, Peteris; Kalibatiene, Diana; Vasilecas, Olegas; Rencis, Edgars – Informatics in Education, 2015
The growing amount of information in the world has increased the need for computerized classification of different objects. This situation is present in higher education as well where the possibility of effortless detection of similarity between different study courses would give the opportunity to organize student exchange programmes effectively…
Descriptors: Classification, Accuracy, Higher Education, Exchange Programs
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James M. Laffey; Sean Goggins – International Journal of Designs for Learning, 2014
The purpose of this design case is to tell the story of our work to design context-aware activity notification for learning management systems. The story of the design experience is not simple, in that it includes research and development, conceptual evolution, implementation and extinction, and multiple phases, including inspiration for future…
Descriptors: Learning Analytics, Integrated Learning Systems, Computer Software, Information Systems
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Slavkov, Nikolay – TESL Canada Journal, 2015
As familiar and widely used elements of second language pedagogy that can be leveraged in interesting new ways through the use of digital technology. The focus is on a set of affordances offered by Google Drive, a popular online storage and document-sharing technology. On the assumption that dynamic collaboration with peers, teacher feedback, and…
Descriptors: Sociocultural Patterns, Second Language Learning, English (Second Language), Second Language Instruction
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Ayyagari, Ramakrishna – Journal of Information Systems Education, 2011
Recent struggles with ERP systems (Kanaracus, 2010) highlight that teaching ERP skills is still very relevant today. Previous research suggests that knowledge of ERP concepts is more important than skills with any particular ERP package (Strong et al., 2006). However, a review of published studies in "JISE" shows a bias towards commercial ERP…
Descriptors: Course Content, Skill Development, Active Learning, Instructional Innovation
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Thompson, Kate; Reimann, Peter – Computers & Education, 2010
A classification system that was developed for the use of agent-based models was applied to strategies used by school-aged students to interrogate an agent-based model and a system dynamics model. These were compared, and relationships between learning outcomes and the strategies used were also analysed. It was found that the classification system…
Descriptors: Prior Learning, Classification, Comparative Analysis, Models
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De Lucia, A.; Francese, R.; Passero, I.; Tortora, G. – International Journal of Distance Education Technologies, 2012
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student…
Descriptors: Foreign Countries, Photography, Student Participation, Cooperative Learning
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Brown, David J.; McHugh, David; Standen, Penny; Evett, Lindsay; Shopland, Nick; Battersby, Steven – Computers & Education, 2011
The research reported here is part of a larger project which seeks to combine serious games (or games-based learning) with location-based services to help people with intellectual disabilities and additional sensory impairments to develop work based skills. Specifically this paper reports on where these approaches are combined to scaffold the…
Descriptors: Feedback (Response), Mental Retardation, Mobility, Psychoeducational Methods
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Lau, Siong-Hoe; Woods, Peter C. – British Journal of Educational Technology, 2009
Many organisations and institutions have integrated learning objects into their e-learning systems to make the instructional resources more efficient. Like any other information systems, this trend has made user acceptance of learning objects an increasingly critical issue as a high level of learner satisfaction and acceptance reflects that the…
Descriptors: Electronic Learning, Student Attitudes, Intention, Information Systems
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