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Lloyd P. Rieber – International Journal of Designs for Learning, 2020
Q methodology provides a unique mixed-methods means of examining subjectivity through the use of an activity called a Q sort in which participants must sort a list of given items within a predetermined sorting form. Although Q methodology has a long history as a research tool, its use as an instructional tool has not been extensively explored.…
Descriptors: Q Methodology, Computer Software, Instructional Design, Teaching Methods
Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Pakdaman-Savoji, Azar; Nesbit, John Cale; Gajdamaschko, Natalia – Australasian Journal of Educational Technology, 2019
The term "cognitive tool" has been used in many areas of academic specialisation, where it has taken on multiple connotations. In this historical and systematic review, we investigate the conceptualisation of cognitive tools in the learning sciences and educational technology. First, the theory of cognitive tools vis-à-vis learning and…
Descriptors: Educational Technology, Cognitive Development, Psychology, Computer Uses in Education
Tian, Jing; Ren, Chang; Lei, Yingzhe; Wang, Yiheng – Journal of Geography in Higher Education, 2020
Participation of undergraduate students in research helps them nurture critical thinking, develop research skills, enhance self-confidence, and clarify their education or career paths. The curriculum is central to integrating teaching and research, and is a primary source for providing undergraduate research experience. This study designed a…
Descriptors: Foreign Countries, Undergraduate Students, Mathematics Instruction, Computer Uses in Education
Olsson, Jan; Granberg, Carina – Technology, Knowledge and Learning, 2019
The present study contributes to knowledge about how to design tasks that benefit from dynamic software in math education, comparing practice performance and learning outcomes among 129 students practicing on two different task designs using GeoGebra. The task designs differed with respect to the presence or absence of guidelines on how to solve…
Descriptors: Mathematics Education, Mathematics Instruction, Instructional Design, Computer Software
Budoya, Christian Misobi; Kissaka, Mussa M.; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2019
Software developers nowadays are adopting agile methods to overcome challenges faced by traditional methods in developing software. However, agile methods lack instructional design to take care of learning needs required in designing software for supporting teaching and learning. This study aimed at designing an integrated model using Feature…
Descriptors: Instructional Design, Computer Software, Computer Uses in Education, Educational Needs
Building a Better Mousetrap: How Design-Based Research Was Used to Improve Homemade PowerPoint Games
Siko, Jason P.; Barbour, Michael K. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This paper is a review of a three-cycle, design-based research study that explored the relationship between the pedagogical research and the actual implementation of a game design project using Microsoft PowerPoint. Much of the initial literature on using homemade PowerPoint games showed no significant improvement in test scores when students…
Descriptors: Design, Visual Aids, Computer Software, Teaching Methods
Pope, Derek – Mathematics Teacher, 2018
The author shares the lesson that he used to introduce the quadratic unit to students in an extended second-year algebra class, demonstrate why it was appropriate for his struggling learners, and discuss possible future modifications to this lesson.
Descriptors: Mathematics Instruction, Algebra, Mathematical Concepts, Secondary School Mathematics
Haake, Magnus; Husain, Layla; Gulz, Agneta – Journal of Computers in Mathematics and Science Teaching, 2015
There is substantial evidence that preschooler's performance in early math is highly correlated to math performance throughout school as well as academic skills in general. One way to help children attain early math skills is by using targeted educational software and the paper discusses potential gains of using such software to support early math…
Descriptors: Mathematics, Preschool Children, Preschool Education, Computer Uses in Education
Collazos, César A.; Padilla-Zea, Natalia; Pozzi, Francesca; Guerrero, Luis A.; Gutierrez, Francisco L. – Technology, Pedagogy and Education, 2014
A number of researchers argue that cooperative learning can promote greater productivity and more caring, supportive and committed relationships between students, active learning, critical thinking, the achievement of long-term learning objectives, conceptual understanding, long-term retention of information and high levels of student…
Descriptors: Cooperative Learning, Computer Uses in Education, Instructional Design, Group Activities
Arimoto, Maurício M.; Barroca, Leonor; Barbosa, Ellen F. – Informatics in Education, 2016
Open Educational Resources have emerged as important elements of education in the contemporary society, promoting life-long and personalized learning that transcends social, economic and geographical barriers. To achieve the potential of OERs and bring impact on education, it is necessary to increase their development and supply. However, one of…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Educational Technology
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Mayora, Carlos A.; Nieves, Idami; Ojeda, Victor – Reading Matrix: An International Online Journal, 2014
A variety of computer-based models of Extensive Reading have emerged in the last decade. Different Information and Communication Technologies online usually support these models. However, such innovations are not feasible in contexts where the digital breach limits the access to Internet. The purpose of this paper is to report a project in which…
Descriptors: Reading Instruction, Computer Software, High School Students, Developing Nations
Díaz, Anita; Nussbaum, Miguel; Ñopo, Hugo; Maldonado-Carreño, Carolina; Corredor, Javier – Educational Technology & Society, 2015
While investment in technology for use in the classroom is increasing, studies still do not reveal significant improvements in learning. Investigations have shown that aligning the design of learning experiences with students' needs creates synergy in the teaching and learning classroom processes. This can be achieved through orchestration, the…
Descriptors: Technology Integration, Educational Technology, Scaffolding (Teaching Technique), Pacing
Long, Taotao; Liang, Wenxin; Yu, Shengquan – International Journal of Education and Development using Information and Communication Technology, 2013
As an emerging mobile terminal, the tablet computer has begun to enter into the educational system. With the aim of having a better understanding of the application and people's perspectives on the new technology in K-12 schools in China, a survey was conducted to investigate the tablet computer's application, user's perspectives and requirements…
Descriptors: Foreign Countries, Handheld Devices, Teaching Methods, Computer Software