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Gonzalez-Barbone, Victor; Anido-Rifon, Luis – Computers & Education, 2008
The creation of the first SCORM (Shareable Content Object Reference Model) object offers some challenges and difficulties which go beyond the facilities offered by content generation applications. In particular, the creation of really reusable, searchable learning objects requires a detailed consideration of metadata, where some institutional…
Descriptors: Computer Software, Metadata, Models, Computer Uses in Education
Schultz, Richard B.; Kerski, Joseph J.; Patterson, Todd C. – Journal of Geography, 2008
Virtual Globe software has become extremely popular both inside and outside of educational settings. This software allows users to explore the Earth in three dimensions while streaming satellite imagery, elevation, and other data from the Internet. Virtual Globes, such as Google Earth, NASA World Wind, and ESRI's ArcGIS Explorer can be effectively…
Descriptors: Geography Instruction, Computer Software, Metadata, Computer Uses in Education
Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
The Social Semantic Web in Intelligent Learning Environments: State of the Art and Future Challenges
Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements
Colace, Francesco; De Santo, Massimo; Vento, Mi – International Journal on E-Learning, 2005
Thanks to the technological improvements of recent years, distance education represents a real alternative or support to the traditional formative processes. The Internet allows the design of contents, which are able to raise the quality of the traditional formative process. However, the amount of information students can obtain from the Internet…
Descriptors: Internet, Metadata, Intelligent Tutoring Systems, Distance Education
Alexander, Bryan – Theory Into Practice, 2008
Students are, increasingly, digital content producers, and participate extensively in evolving online social networks. The emergence of the former represents subtle changes in students' experience of images, audience, copyright, ownership of learning, and technology. Experiencing the latter places students in an awkward position in terms of…
Descriptors: Intellectual Property, Educational Technology, Visual Environment, Social Networks
Agostinho, Shirley; Bennett, Sue; Lockyer, Lori; Harper, Barry – Australasian Journal of Educational Technology, 2004
This paper reports recent work in developing of structures and processes that support university teachers and instructional designers incorporating learning objects into higher education focused learning designs. The aim of the project is to develop a framework to guide the design and implementation of high quality learning experiences. This…
Descriptors: Higher Education, Educational Technology, Program Development, Standards