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Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Rouse, Sharon M. – Online Submission, 2012
(Purpose) The purpose of this paper was to examine the issues associated with bringing new technology into the classroom, in particular, the vocational/technical classroom. (Methodology) A new Haas 5 axis vertical Computer Numerical Control machining center was purchased to update the CNC machining curriculum at a community college and the process…
Descriptors: Experimental Groups, Computer Software, Computers, Educational Technology
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Lazaros, Edward J.; Spotts, Thomas H. – Science Activities: Classroom Projects and Curriculum Ideas, 2009
This interdisciplinary activity promotes science, technology, and language arts and is well suited for upper elementary grade students. In the activity, students' research about a teacher-assigned weather phenomenon facilitates their study of the weather. When they have completed their research, students word process a paper summarizing their…
Descriptors: Elementary School Science, Computer Graphics, Questioning Techniques, Interdisciplinary Approach
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Grant, Donna M.; Malloy, Alisha D.; Murphy, Marianne C. – Journal of Information Technology Education, 2009
In this technology intensive society, most students are required to be proficient in computer skills to compete in today's global job market. These computer skills usually consist of basic to advanced knowledge in word processing, presentation, and spreadsheet applications. In many U.S. states, students are required to demonstrate computer…
Descriptors: Introductory Courses, Student Attitudes, Computer Oriented Programs, Labor Market
Jungblut, Joseph A. – Quill and Scroll, 1995
States that every editor, designer, and printer has a favorite typeface and can usually give solid reasons for its use. Discusses the important aspects of type choice and use. Provides examples that illustrate typography terminology as well as special typographical effects that can be created with computers and software programs. (PA)
Descriptors: Computer Graphics, Computer Software, Computers, High Schools
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Rice, John W. – Journal of Educational Multimedia and Hypermedia, 2007
Computer video games are an emerging instructional medium offering strong degrees of cognitive efficiencies for experiential learning, team building, and greater understanding of abstract concepts. As with other new media adopted for use by instructional technologists for pedagogical purposes, barriers to classroom implementation have manifested…
Descriptors: Computers, State Standards, Team Training, Experiential Learning
Branzburg, Jeffrey – Technology & Learning, 2007
Look no further than to the popularity of C-SPAN's annual video documentary competition for middle and high schoolers, and it's obvious that video editing, and the technology that comes with it, is important to today's students. In the past it was a complex, involved, and expensive process. Video editing is now within the reach of anybody with a…
Descriptors: Photography, Educational Technology, Editing, Computer Software
Jordan, Jim – Communication: Journalism Education Today (C:JET), 1988
Summarizes how infograhics are produced and how they provide information graphically in high school publications. Offers suggestions concerning information gathering, graphic format, and software selection, and provides examples of computer/student designed infographics. (MM)
Descriptors: Computer Graphics, Computer Software, Computers, High Schools
Pyle, Betty; Cangelosi, Sandy – Communication: Journalism Education Today (C:JET), 1988
Argues that middle and junior high schools can produce professional looking student publications by using desktop publishing. Presents three newspaper pages designed with the Apple Macintosh, using "Pagemaker,""Cricket Draw," and "Microsoft Word" software. (MM)
Descriptors: Computer Graphics, Computer Software, Computers, Intermediate Grades
Cutsinger, John – Communication: Journalism Education Today (C:JET), 1988
Explains how a high school literary magazine staff accessed the journalism department's Apple Macintosh computers to typeset its publication. Provides examples of magazine layouts designed partially or completely by "Pagemaker" software on a Macintosh. (MM)
Descriptors: Computer Graphics, Computer Printers, Computer Software, Computers
Hall, H. L. – Communication: Journalism Education Today (C:JET), 1988
Reports on the advantages and disadvantages of desktop publishing, using the Apple Macintosh and "Pagemaker" software, to produce a high school yearbook. Asserts that while desktop publishing may be initially more time consuming for those unfamiliar with computers, desktop publishing gives high school journalism staffs more control over…
Descriptors: Computer Graphics, Computer Printers, Computer Software, Computers
King, Marianne – Communication: Journalism Education Today (C:JET), 1988
Discusses the advantages and disadvantages of using an Apple Macintosh in a high school journalism department. Details the software available in the categories of layout ("Xpress" and "Pagemaker"), word processing ("Microsoft Word"), and graphics ("MacDraw,""Cricket Draw,""MacPaint," and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Computers
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Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
Bessey, Barbara L.; And Others – 1983
Graphical methods for displaying data, as well as available computer software and hardware, are reviewed. The authors have emphasized the types of graphs which are most relevant to the needs of the National Center for Education Statistics (NCES) and its readers. The following types of graphs are described: tabulations, stem-and-leaf displays,…
Descriptors: Computer Graphics, Computer Software, Computer Software Reviews, Computers
Peled, Abraham – Scientific American, 1987
Discusses some of the future trends in the use of the computer in our society, suggesting that computing is now entering a new phase in which it will grow exponentially more powerful, flexible, and sophisticated in the next decade. Describes some of the latest breakthroughs in computer hardware and software technology. (TW)
Descriptors: Artificial Intelligence, Computer Graphics, Computer Networks, Computer Software
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