Publication Date
In 2025 | 1 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 17 |
Since 2016 (last 10 years) | 52 |
Since 2006 (last 20 years) | 85 |
Descriptor
Computer Software | 87 |
Cooperative Learning | 87 |
Handheld Devices | 87 |
Foreign Countries | 53 |
Telecommunications | 50 |
Teaching Methods | 44 |
Educational Technology | 33 |
Student Attitudes | 31 |
Second Language Learning | 24 |
Computer Assisted Instruction | 22 |
English (Second Language) | 22 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Students | 3 |
Researchers | 2 |
Teachers | 2 |
Location
China | 6 |
Australia | 5 |
Brazil | 5 |
Taiwan | 5 |
Germany | 4 |
Italy | 4 |
South Africa | 4 |
United Kingdom | 4 |
United States | 4 |
Israel | 3 |
Saudi Arabia | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test | 1 |
International English… | 1 |
North Carolina End of Course… | 1 |
What Works Clearinghouse Rating
Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
Sebastian Simon; Iza Marfisi-Schottman; Sébastien George – International Association for Development of the Information Society, 2024
Technology to support collaborative learning has come a long way. Interactive tabletops support collaboration when correctly integrated in activity design. While these devices can now, in principle, be purchased by the general public, wide adoption in schools is hindered by their high cost and lack of mobility. In this paper, we analyze the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Ha, Jesse; Pérez Cortés, Luis E.; Su, Man; Nelson, Brian C.; Bowman, Catherine; Bowman, Judd D. – International Journal of Computer-Supported Collaborative Learning, 2021
Mobile devices and apps have become a standard for the museum experience. Many studies have begun to explore the impact mobile apps may have on user experience and informal learning. However, there has been relatively little research on how visitor groups interact collaboratively while using these devices in computer-supported collaborative…
Descriptors: Computer Software, Museums, Telecommunications, Handheld Devices
Lutfi Ashar Mauludin; Virgiawan Listanto; Gatot Prasetyo – JALT CALL Journal, 2025
The study aims to examine the effectiveness of mobile-mediated Dynamic Assessment using a WhatsApp group to improve student's writing skills in English for Specific Purposes classrooms. Furthermore, it also investigates the students' responses toward the mediating practices through the Dynamic Assessment activities. Thirty-one students of the…
Descriptors: Telecommunications, Handheld Devices, Undergraduate Students, English (Second Language)
Yihuan Yuan; Jamalludin B. Harun; Zhiru Wang – International Journal of Computer-Assisted Language Learning and Teaching, 2023
As globalization continues to grow, there is an increasing need for skilled interpreters. However, the interpreting skills of many students are still deficient: firstly, they are incapable of understanding the source language clearly; secondly, they are incapable of expressing standard English accurately. Therefore, the purpose of this study is to…
Descriptors: Computer Assisted Instruction, Teaching Methods, Computer Software, Handheld Devices
Annamalai, Nagaletchimee; Mažeikiene, Viktorija; Tangiisuran, Balamurugan; Valunaite Oleskevicience, Giedre – Malaysian Journal of Learning and Instruction, 2021
Purpose: This mixed-method study investigated the ways smartphone applications (apps) promote students' interaction, collaboration and learning performance. Method: A total of 160 respondents from a Lithuanian university were identified using convenience sampling. A survey was conducted to explore the frequent activities involving interaction,…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Student Attitudes
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Guinibert, Matthew – Australasian Journal of Educational Technology, 2020
Based on the presupposition that visual literacy skills are not usually learned unaided by osmosis, but require targeted learning support, this article explores how everyday encounters with visuals can be leveraged as contingent learning opportunities. The author proposes that a learner's environment can become a visual learning space if…
Descriptors: Visual Literacy, Telecommunications, Handheld Devices, Informal Education
Xiaoji Wang; Wenying Jiang – Computer Assisted Language Learning, 2024
Affordance refers to the opportunity available to a learning activity. Taking affordance as a theoretical and analytical construct, this exploratory study investigates learners' attitudes and the opportunities WeChat may provide for Chinese cultural knowledge (CCK) learning. The aim is to find out the potential new affordances and compare learners…
Descriptors: Computer Software, Computer Mediated Communication, Cultural Awareness, Learning Activities
Dua, Anoushka; Coppola, Kristen M.; Mulheron, George W.; Troupe, David; Lebeau, Robert – Anatomical Sciences Education, 2021
Gross anatomy dissection in contemporary medical education must balance the traditional value of learning from the cadaver with the possibilities created by the use of digital tools as supplemental resources that personalize and deepen the student learning experience. This study broadly examined the design, implementation, and use of…
Descriptors: Medical Education, Medical Students, Laboratory Procedures, Computer Assisted Instruction
Jelatu, Silfanus; Kurniawan, Yohanes; Kurnila, Valeria Suryani; Mandur, Kanisius; Jundu, Ricardus – International Journal of Instruction, 2019
This research aimed to examine the effect of collaboration Think Pair Share (TPS) Leaning Model and m-Learning based on Android on the understanding of trigonometry concepts and to investigate the interaction between collaborative learning and cognitive style on the understanding of trigonometry concepts. This research involved 80 pre-service…
Descriptors: Cooperative Learning, Electronic Learning, Handheld Devices, Telecommunications
Anisa Cheung – Language Teaching Research, 2024
The benefits of using digital storytelling are well documented in the literature. Whether and how these advantages can be extended to digital story-writing, especially for young learners, remains underexplored. Recent advancement in technology has the potential of streamlining the stages of planning and revising in a process approach to second…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Story Telling
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Lee, Thomas; Pham, Kane; Crosby, Alexandra; Peterson, J. Fiona – Pedagogy, Culture and Society, 2021
This article provides a snapshot of the digital collaboration practices in a postgraduate master programme studio, focused on service and interaction design. It presents and discusses research from a student survey focused on evaluating the usefulness of the online collaborative software (OCS) 'Slack' and how it relates to a broader media ecology,…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Design