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Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
Tietjen, Phil; Sharma, Priya – AERA Online Paper Repository, 2016
This study investigates collaborative meaning making by analyzing breakdowns and repairs of understanding in an online, open, peer production environment (Open Source Software). Guiding theoretical frameworks include Roschelle and Teasley's Joint Problem Space and Stahl's Group Cognition. It uses an ethnomethodologically-influenced discourse…
Descriptors: Cooperative Learning, Computer Software, Open Source Technology, Informal Education
Mukala, Patrick; Cerone, Antonio; Turini, Franco – Education and Information Technologies, 2017
Free\Libre Open Source Software (FLOSS) environments are increasingly dubbed as learning environments where practical software engineering skills can be acquired. Numerous studies have extensively investigated how knowledge is acquired in these environments through a collaborative learning model that define a learning process. Such a learning…
Descriptors: Open Source Technology, Learning Activities, Computer Software, Learning Processes
Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
Kumar, Vikas; Sharma, Deepika – International Journal of Web-Based Learning and Teaching Technologies, 2016
Students in the digital era are habitual of using digital devices not only for playing and interacting with their friends and peers, but also as a tool for education and learning. These digital natives are highly obsessed with the internet driven portable devices and always demand for a multimedia rich content. This specific demand needs to be…
Descriptors: Management Systems, Teaching Methods, Cooperative Learning, Learning Experience
Bowring, James; Burke, Quinn – Journal of Interactive Learning Research, 2016
This paper documents four years of a novel approach to teaching a two-course sequence in software engineering as part of the ABET-accredited computer science curriculum at the College of Charleston. This approach is team-based and centers on learning software engineering in the context of open source software projects. In the first course, teams…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Open Source Technology
Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods
Penman, Christine – Research-publishing.net, 2015
This case study situates the collaborative design of learning objects (interactive online learning material) using the LOC (Learning Object Creator) software in the context of language activities external to the core learning activities of language students at a UK university. It describes the creative and pedagogical processes leading to the…
Descriptors: Case Studies, Second Language Learning, French, Second Language Instruction
Morgan, Becka S. – ProQuest LLC, 2012
Open Source Software (OSS) communities are homogenous and their lack of diversity is of concern to many within this field. This problem is becoming more pronounced as it is the practice of many technology companies to use OSS participation as a factor in the hiring process, disadvantaging those who are not a part of this community. We should…
Descriptors: Open Source Technology, Computer Software, Communities of Practice, Student Diversity
Singh, Vandana; Holt, Lila – Computers & Education, 2013
This research is about participants who use open-source software (OSS) discussion forums for learning. Learning in online communities of education as well as non-education-related online communities has been studied under the lens of social learning theory and situated learning for a long time. In this research, we draw parallels among these two…
Descriptors: Socialization, Electronic Learning, Distance Education, Online Courses
Onguko, Brown Bully – Electronic Journal of e-Learning, 2014
JiFUNzeni blended learning approach is a sustainable approach to provision of professional development (PD) for those in challenging educational contexts. JiFUNzeni approach emphasizes training regional experts to create blended learning content, working with appropriate technology while building content repositories. JiFUNzeni approach was…
Descriptors: Blended Learning, Faculty Development, Sustainability, Educational Technology
Wee, Mee-Chin; Abrizah, A.; Por, Lip Yee – Journal of Educational Computing Research, 2012
A CMI-based online forum is designed to address the need for a system to manage students' online participation. The proposed system may reduce the time required to manage online participation. The system was evaluated by a total of 64 students enrolled in an academic semester. The evaluation has two objectives. The first was to determine the…
Descriptors: Foreign Countries, Discussion, Computer Software Evaluation, Computer Software
Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
Tay, Lee Yong; Lim, Cher Ping; Lye, Sze Yee; Ng, Kay Joo; Lim, Siew Khiaw – Learning, Media and Technology, 2011
This paper analyses how an elementary-level future school in Singapore implements and uses various open-source online platforms, which are easily available online and could be implemented with minimal software cost, for the purpose of teaching and learning. Online platforms have the potential to facilitate students' engagement for independent and…
Descriptors: Electronic Learning, Constructivism (Learning), Management Systems, Online Courses
Zou, Bin; Xing, Minjie; Wang, Yuping; Sun, Mingyu; Xiang, Catherine H. – IGI Global, 2013
Computer-Assisted Foreign Language Teaching and Learning: Technological Advances highlights new research and an original framework that brings together foreign language teaching, experiments and testing practices that utilize the most recent and widely used e-learning resources. This comprehensive collection of research will offer linguistic…
Descriptors: Foreign Countries, Electronic Learning, Computer Assisted Instruction, Web 2.0 Technologies
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