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Karolína Dockalová Burská; Jakub Rudolf Mlynárik; Radek Ošlejšek – Education and Information Technologies, 2024
In cyber security education, hands-on training is a common type of exercise to help raise awareness and competence, and improve students' cybersecurity skills. To be able to measure the impact of the design of the particular courses, the designers need methods that can reveal hidden patterns in trainee behavior. However, the support of the…
Descriptors: Computer Science Education, Information Security, Computer Security, Training Methods
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Lloyd-Cox, James; Pickering, Alan; Bhattacharya, Joydeep – Creativity Research Journal, 2022
According to the standard definition, creative ideas must be both novel and useful. While a handful of recent studies suggest that novelty is more important than usefulness to evaluations of creativity, little is known about the contextual and interpersonal factors that affect how people weigh these two components when making an overall creativity…
Descriptors: Creativity, Personality Traits, Decision Making, Evaluators
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Gao, Ming; Zhang, Jingjing; Lu, Yu; Kahn, Ken; Winters, Niall – Journal of Computer Assisted Learning, 2023
Background: As a non-cognitive trait, grit plays an important role in human learning. Although students higher in grit are more likely to perform well on tests, how they learn in the process has been underexamined. Objectives: This study attempted to explore how students with different levels of grit behave and learn in an exploratory learning…
Descriptors: Resilience (Psychology), Academic Persistence, Personality Traits, Usability
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Patience Atukunda; Simon Peter Khabusi; John Othieno – Discover Education, 2024
This study investigates user satisfaction with e-learning systems in higher education institutions, examining the perspectives of students, lecturers, and elearning officers and heads of the department of Information Technology as key informants. A total of 375 student respondents from Diploma, Bachelor, and Masters levels, 51 lecturers, and 15…
Descriptors: Electronic Learning, Access to Education, Usability, Internet
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Björn, Marko Henrik; Ravyse, Werner; Botha-Ravyse, Chrisna; Laurila, Jonne M.; Keinonen, Tuula – Education Sciences, 2021
Methods based on simulation pedagogy are widely used to practice hands-on skills in safety environment. The usability of an EEG simulator on clinical neurophysiology course was evaluated. Second-year biomedical laboratory science students (N = 35) on this course were included in the study. They were divided into three groups. Two groups used the…
Descriptors: Science Education, Teaching Methods, Biomedicine, Diagnostic Tests
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Matyokurehwa, Kanos; Rudhumbu, Norman; Mlambo, Chiedza P. – International Journal of Education and Development using Information and Communication Technology, 2020
The study sought to examine the intention to use smartphones technology as learning tools (mobile-learning) in universities in Botswana, with particular reference to a selected university. Preliminary investigations have shown that despite the high density of mobile phones in Botswana, very few of these devices seem to be used for learning…
Descriptors: Business Administration Education, Undergraduate Students, Telecommunications, Handheld Devices
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Zabolotskikh, Alexander; Zabolotskikh, Anna; Dugina, Tatiana; Tavberidze, Daria – Education and Information Technologies, 2021
Undergraduate students fail to objectively self-assess grammar skills of English as a second language but mastering English grammar autonomously can assist. The article aims to describe and assess the Moodle plugin that offers undergraduate students individual learning paths in studying English grammar. An experiment with 3953 students was…
Descriptors: Undergraduate Students, Grammar, Second Language Learning, Second Language Instruction
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Silver, Christina; Rivers, Christine – International Journal of Social Research Methodology, 2016
This paper presents an empirically-derived CAQDAS Postgraduate Learning Model (CPLM) that illustrates the importance of integrated learning of qualitative methodology and technology for postgraduate students. Developed from analysis of a qualitative data-set of interview transcripts, survey responses and support-session observations constructed…
Descriptors: Correlation, Graduate Students, Models, Information Technology
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Anuar, Roslaili; Abidin, Shahriman Zainal; Zakaria, Wan Zamani Wan – Asian Journal of University Education, 2019
This study examines the effectiveness of the TPSACK courseware which was developed with artistic skills practice to discover the Technological, Pedagogical and Content Knowledge components in the design of the courseware. The courseware was developed based on Dick and Carey Instructional Design Model (2009) to address instruction as an entire…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Computer Software, Instructional Design
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Chen, Ching-Huei Karen; Law, Victor – AERA Online Paper Repository, 2016
Smartphones applications (apps) are available for a variety of useful tasks, but behavioral intentions for using have not been extensively researched. This study proposed a framework that integrated social influence and technology acceptance to understand college students' behavioral intentions to use apps. Data were collected from 209 college…
Descriptors: Social Influences, Telecommunications, Handheld Devices, Computer Software
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Wang, Hong-You; Lin, Vivien; Hwang, Gwo-Jen; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2019
To assess the effects and learner perceptions of context-aware ubiquitous language learning (CAULL), a green-building English-learning application (GBELA) employing sensing technology was created to develop participants' English listening and reading skills using smartphones and QR codes. This study investigated the effects of 40 participants'…
Descriptors: Reading Skills, Listening Skills, English (Second Language), Second Language Learning
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Khodeir, Nabila Ahmed; Elazhary, Hanan; Wanas, Nayer – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to present an algorithm to generate story problems via controlled parameters in the domain of mathematics. The generation process is performed in the problem generation module in the context of an intelligent tutoring system suggested in this paper. Controlling the question parameters allows for adapting the…
Descriptors: Problem Solving, Teaching Methods, Difficulty Level, Natural Language Processing
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Tang, Tiffany Y.; Winoto, Pinata; Leung, Hareton – Journal of Educational Computing Research, 2014
A number of research studies have focused on the usability of groupware in supporting collaborative work. Unfortunately, our understanding of their impact on collaborative learning is still limited due to a lack of attention on this issue. The majority of educators and designers in Computer Supported Collaborative Learning (CSCL) expect…
Descriptors: Usability, Use Studies, Computer Software, Cooperative Learning
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Saltan, Fatih; Kara, Mehmet – Higher Education Studies, 2016
This study aims to investigate the acceptance of ICT teachers pertaining to the use of Scratch as an Algorithm Visualization (AV) software in terms of perceived ease of use and perceived usefulness. An embedded mixed method research design was used in the study, in which qualitative data were embedded in quantitative ones and used to explain the…
Descriptors: Computer Software, Visualization, Preservice Teachers, Information Technology
Patel, Sunil S. – ProQuest LLC, 2013
Social software technology has gained considerable popularity over the last decade and has had a great impact on hundreds of millions of people across the globe. Businesses have also expressed their interest in leveraging its use in business contexts. As a result, software vendors and business consumers have invested billions of dollars to use…
Descriptors: Computer Software, Productivity, Employee Attitudes, Business
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