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Adzmi, Mohd Hafnidzam; Ishak, Zahari; Ladin, Che Aleha – Asian Journal of University Education, 2022
Analogical thinking is one of the thinking processes that is associated with creativity. This paper explores how it is experienced in Graphic Design elaborations using Computer Graphic Technology (CGT). Data are collected through concurrent and retrospective probing from three undergraduates and analysed through phenomenological reduction to…
Descriptors: Thinking Skills, Computer Graphics, Correlation, Creativity
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Kadyjrova, Lyajsan Habibulhakovna; Shamsutdinov, Rustem Nailevich – International Journal of Higher Education, 2020
In current conditions, without the ability to think outside the box, without the formed artistic-design competency that identifies the ability to create a design idea based on conceptual and creative approaches to solve the design problem, a specialist cannot be in demand, competitive in the professional field. The content of education in the…
Descriptors: Graphic Arts, Creativity, Thinking Skills, Skill Development
Peterson, Dale – Popular Computing, 1984
Discusses the works of Darcy Gerbarg, Ruth Leavitt, David Em, Duane Palyka, and Harold Cohen, visual artists who work with computers to create art works by relying on standard hardware/software tools, using custom tools created for nonartistic tasks, manipulating images at the programing level, and programing creativity into computers themselves.…
Descriptors: Artists, Computer Graphics, Computer Software, Creativity
Watt, Dan – Popular Computing, 1984
Describes features of five new software programs--Songwriter, Musical Ideas, Musicalc I, Musical Construction Set, Musicland, and Music Designer II--which facilitate musical composition and musical creativity in a variety of ways. Shortcomings are briefly discussed, and sources for further information are given. (MBR)
Descriptors: Computer Graphics, Computer Software, Creativity, Documentation
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Papert, Seymour – Computers in the Schools, 1985
The developer of Logo describes several creative ways in which the Logo programing language is being used to capitalize on its full potential. He also discusses biases and problems relating to Logo use which limit student creativity and self-learning. (MBR)
Descriptors: Computer Graphics, Computer Software, Creative Expression, Creativity
Bergmann, Peggy; Keanie, Marlene – 1993
LogoWriter provides the means through which students of varying backgrounds and abilities can experience different types of learning. It involves using problem solving, graphing, critical thinking, and other creative strategies. The lessons provided in this book contain ideas that allow beginners to explore various areas of Logo while using…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Creativity