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Showing 1 to 15 of 38 results Save | Export
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Ndudi Okechukwu Ezeamuzie; Mercy Noyenim Ezeamuzie – Review of Educational Research, 2025
Computer programming provides a framework for interdisciplinary learning in sciences, arts and languages. However, increasing integration of programming in K--12 shows that the block-based and text-based dichotomy of programming environments does not reflect the spectrum of their affordance. Hence, educators are confronted with a fundamental…
Descriptors: Kindergarten, Elementary Secondary Education, Computer Science Education, Programming
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Shaheen, Muhammad – Interactive Learning Environments, 2023
Outcome-based education (OBE) is uniquely adapted by most of the educators across the world for objective processing, evaluation and assessment of computing programs and its students. However, the extraction of knowledge from OBE in common is a challenging task because of the scattered nature of the data obtained through Program Educational…
Descriptors: Undergraduate Students, Programming, Computer Science Education, Educational Objectives
Alexander Card – ProQuest LLC, 2022
One approach to teaching game design to students with a wide variety of disciplinary backgrounds is through team game projects that span multiple weeks, up to an entire term. However, open-ended, creative projects introduce a gamut of challenges to novice programmers. My goal is to assist game design students with the planning stage of their…
Descriptors: Computer Science Education, Programming, Scaffolding (Teaching Technique), Teaching Methods
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Eva-Lena Bjursten; Tor Nilsson; Gunnar Jonsson – International Journal of Technology and Design Education, 2024
There is a recognized need to understand the current state of programming implementation in the Swedish compulsory school system. This study focused specifically on the implementation of programming in the school subject of technology for grades 4-6. In Sweden, the responsibility for choosing teaching and learning material lies with individual…
Descriptors: Foreign Countries, Grade 4, Grade 5, Grade 6
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Danielak, Brian – Cognition and Instruction, 2022
This paper focuses on a historically understudied area in computing education: attending to students' *design thinking* in university-level introductory programming courses. I offer an account of one student--"Rebecca"--and her experiences and code from a second-semester course on programming concepts for engineers. Using data from both…
Descriptors: Design, Computer Science Education, Programming, Introductory Courses
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Paassen, Benjamin; McBroom, Jessica; Jeffries, Bryn; Koprinska, Irena; Yacef, Kalina – Journal of Educational Data Mining, 2021
Educational data mining involves the application of data mining techniques to student activity. However, in the context of computer programming, many data mining techniques can not be applied because they require vector-shaped input, whereas computer programs have the form of syntax trees. In this paper, we present ast2vec, a neural network that…
Descriptors: Data Analysis, Programming Languages, Networks, Novices
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Fleischer, Yannik; Biehler, Rolf; Schulte, Carsten – Statistics Education Research Journal, 2022
This study examines modelling with machine learning. In the context of a yearlong data science course, the study explores how upper secondary students apply machine learning with Jupyter Notebooks and document the modelling process as a computational essay incorporating the different steps of the CRISP-DM cycle. The students' work is based on a…
Descriptors: Statistics Education, Educational Research, Electronic Learning, Secondary School Students
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Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
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Holman, Justin O.; Hacherl, Allie – Journal of Statistics and Data Science Education, 2023
It has become increasingly important for future business professionals to understand statistical computing methods as data science has gained widespread use in contemporary organizational decision processes in recent years. Used by scores of academics and practitioners in a variety of fields, Monte Carlo simulation is one of the most broadly…
Descriptors: Teaching Methods, Monte Carlo Methods, Programming Languages, Statistics Education
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Brandon Sepulvado; Jennifer Hamilton – Society for Research on Educational Effectiveness, 2021
Background: Traditional survey efforts to gather outcome data at scale have significant limitations, including cost, time, and respondent burden. This pilot study explored new and innovative large-scale methods of collecting and validating data from publicly available sources. Taking advantage of emerging data science techniques, we leverage…
Descriptors: Automation, Data Collection, Data Analysis, Validity
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Sankaran, Siva; Sankaran, Kris; Bui, Tung – Decision Sciences Journal of Innovative Education, 2023
Applying Herzberg's motivation-hygiene theory, we studied the determinants of student satisfaction in using R in a Decision Support Systems course that previously used Excel to teach Data Mining and Business Analytics (DMBA). The course is a degree requirement, and prior programming experience is not a prerequisite. We hypothesized that motivators…
Descriptors: Data Analysis, Programming Languages, Student Attitudes, Computer Science Education
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
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Albo, Laia; Hernandez-Leo, Davinia – IEEE Transactions on Learning Technologies, 2021
This article presents an evaluation of edCrumble, a blended learning authoring tool for teachers. The tool visually represents learning designs and integrates data analytics to scaffold teacher design decisions. In addition to assessing the usability of edCrumble using Usability Metric for User Experience questionnaire, analyses of participant…
Descriptors: Programming, Blended Learning, Teaching Methods, Instructional Design
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Huse, Collin; Brusco, Michael J. – INFORMS Transactions on Education, 2021
Problems associated with time-cost trade-offs in project networks, which are commonly referred to as crashing problems, date back nearly 60 years. Many prominent management science textbooks provide a traditional linear programming (LP) formulation for a classic project crashing problem, in which the time-cost trade-off for each activity is…
Descriptors: Programming, Computer Science Education, Decision Making, Time Management
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Wang, Hai; Wang, Shouhong – Journal of Information Systems Education, 2022
No-code/low-code app development is transforming traditional information system development paradigms. This teaching tip uses an example of course unit of decision support systems (DSS) to demonstrate that introducing no-code system implementation assignments into a course as a replacement for computer programming language exercises can improve…
Descriptors: Information Systems, Information Science Education, Programming Languages, Teaching Methods
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