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Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
Gambo, Yusufu; Shakir, Muhammad Zeeshan – Education and Information Technologies, 2023
The increasing development in smart and mobile technologies transforms a learning environment into a smart learning environment that can support diverse learning styles and skills development. An online learner needs to be supported for an engaging and active learning experience. Previously, this progressive research developed and implemented a…
Descriptors: College Seniors, Computer Oriented Programs, Computer Software, Handheld Devices
Joshua Nii Akai Nettey; Ronald Osei Mensah; Ramos Asafo-Adjei; Pearl Adiza Babah – Cogent Education, 2024
The aim of this study was to evaluate the challenges basic school tutors face when integrating Information and Communication Technology (ICT) into their instructing and learning activities and to recommend possible strategies for addressing those challenges. This study employed an interpretive paradigm and a qualitative method approach to analyze…
Descriptors: Barriers, Foreign Countries, Technology Integration, Information Technology
Echeverri Jimenez, Emmanuel Iamsun – ProQuest LLC, 2022
At the molecular level, chemical processes involve the rearrangement of atoms in space and time. Students often struggle with visualizing the 3D spatial characteristics of molecules and transition states, as well as recognizing the dynamic nature of chemistry. Both visual spatial skills and representational competence should be explicitly trained…
Descriptors: Computer Simulation, Educational Environment, Prediction, Spatial Ability
Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software
Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
Nadav Aridan; Michal Bernstein-Eliav; Dana Gamzo; Maya Schmeidler; Niv Tik; Ido Tavor – Anatomical Sciences Education, 2024
Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three-dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer-generated or imaging-based models…
Descriptors: Anatomy, Neurology, Electronic Learning, Computer Simulation
Christian Seiberling; Simone Kauffeld – International Journal of Training and Development, 2025
The purpose of this study was to identify factors linked with e-learning utilization. This empirical study (N = 381) was conducted in partnership with a German bank and measured e-learning utilization as the degree to which participants thoroughly completed an extensive number of automatically provided e-learning courses on new banking software.…
Descriptors: Electronic Learning, Banking, Computer Software, Workplace Learning
Hinduja, Sameer; Patchin, Justin W. – Corwin, 2023
As social media apps, gaming platforms, and other online environments have given present more opportunities to adolescents to cause harm to their peers, the proportion of youth who have experienced cyberbullying continues to rise. This bestselling guide from the co-directors of the Cyberbullying Research Center provides the tools you need today to…
Descriptors: Prevention, Computer Mediated Communication, Bullying, Social Media
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Cheerapakorn, Pasawut; Chatwattana, Pinanta – Higher Education Studies, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the virtual learning environment model on cloud using hybrid learning, (2) to develop the virtual learning environment model on cloud using hybrid learning, and (3) to study the results after using the virtual learning environment model on cloud using…
Descriptors: Electronic Learning, Educational Environment, Educational Technology, Blended Learning
Bowers, Jonathan; Eidin, Emanuel; Stephens, Lynn; Brennan, Linsey – Journal of Science Education and Technology, 2023
Interpreting and creating computational systems models is an important goal of science education. One aspect of computational systems modeling that is supported by modeling, systems thinking, and computational thinking literature is "testing, evaluating, and debugging models." Through testing and debugging, students can identify aspects…
Descriptors: Computer Science Education, Systems Approach, Thinking Skills, Science Education
Rajendran Govender; Ekaterina Rzyankina; Anass Bayaga; Ibrahim Harun – Discover Education, 2025
This research examines the transformative pathways of generative AI tools in the South African higher education landscape, directed by three research questions: (1) specific generative AI tools being utilised, and how are they applied across educational contexts? (2) What are the predominant AI techniques and software tools? (3) What education…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, Higher Education
Pattra Suansokchuak; Pallop Piriyasurawong – Higher Education Studies, 2025
This article aims to present a new educational model that integrates engineering learning with design thinking via a cloud ecosystem to enhance digital intelligence for undergraduate students. This approach utilizes user-centered problem-solving to foster innovation and collaborative learning. The educational environment can adapt to 21st-century…
Descriptors: Design, Thinking Skills, Engineering Education, Undergraduate Students

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