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Rice, John W. – Journal of Educational Multimedia and Hypermedia, 2007
Computer video games are an emerging instructional medium offering strong degrees of cognitive efficiencies for experiential learning, team building, and greater understanding of abstract concepts. As with other new media adopted for use by instructional technologists for pedagogical purposes, barriers to classroom implementation have manifested…
Descriptors: Computers, State Standards, Team Training, Experiential Learning
Kuschner, David – 1985
A study was made of the extent and ways different types of educational software allow young children to manipulate their own actions and, more specifically, to engage in reversible activity. Part 1 of the study consisted of an analysis of the types of reversible actions two kindergarten children engaged in and the actions they wanted to engage in…
Descriptors: Computer Graphics, Computer Software, Developmental Stages, Early Childhood Education
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Neale, S. G. – Computers and Education, 1979
In response to interest from geography teachers in the United Kingdom, isoline drawing and surface drawing programs have been made available to them through an interface program in BASIC. The software has proved to be a successful aid in the teaching of geography. (Author/CMV)
Descriptors: Cartography, Computer Graphics, Computer Oriented Programs, Computer Software
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Seaman, Michael A. – Teaching of Psychology, 1998
Asserts that current software makes it easy for instructors to integrate visual displays into their lectures. Reviews the benefits of using visual displays, provides a taxonomy of visual displays, and proposes principles for constructing each type of display. Includes reproductions of related computer graphic screens. (MJP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Computer Uses in Education
D'Ignazio, Fred – Classroom Computer Learning, 1988
Discussed are products and activities which can be used in a multimedia computer setting. Highlighted are the use of video cameras, video digitizers, and video overlays. Examples of how this technology can be used by students are described. (CW)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Peripherals, Computer Software
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Blackstock, Julia; Miller, Larry – Computers and Education, 1992
Explores children's systems of combining drawing, talk, and writing (i.e., symbol-weaving) with traditional media and with new information technology. Social aspects of writing are discussed, and new information technology is examined, including clip art software, word processing, graphics, color, hypermedia, CD-ROM, and microworlds. (23…
Descriptors: Childrens Art, Color, Computer Assisted Instruction, Computer Graphics