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Gutiérrez, Luz E.; Guerrero, Carlos A.; López-Ospina, Héctor A. – Education and Information Technologies, 2022
This study describes the most relevant problems and solutions found in the literature on teaching and learning of object-oriented programming (OOP). The identification of the problem was based on tertiary studies from the IEEE Xplore, Scopus, ACM Digital Library and Science Direct repositories. The problems and solutions identified were ranked…
Descriptors: Programming, Comprehension, Computer Science Education, Computer Software
Burgueño, Loli; Vallecillo, Antonio; Gogolla, Martin – Computer Science Education, 2018
Models are expanding their use for many different purposes in the field of software engineering and, due to their importance, universities have started incorporating modeling courses into their programs. Being a relatively new discipline, teaching modeling concepts brings in new challenges. Our contribution in this paper is threefold. First, we…
Descriptors: Engineering Education, Programming, Computer Software, Teaching Methods
Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
Zhu, Xiao-dong – International Education Studies, 2012
The evolution of object-oriented programming languages includes update of their own versions, update of development environments, and reform of new languages upon old languages. In this paper, the evolution analysis of object-oriented programming languages is presented in term of the characters and development. The notion of adaptive teaching upon…
Descriptors: Computer Science Education, Programming Languages, Programming, Computer Software
Savic, Goran; Segedinac, Milan; Milenkovic, Dušica; Hrin, Tamara; Segedinac, Mirjana – Australasian Journal of Educational Technology, 2018
This paper presents research on using a model-driven approach to the development and management of electronic courses. We propose a course management system which stores a course model represented as distinct machine-readable components containing domain knowledge of different course aspects. Based on this formally defined platform-independent…
Descriptors: Electronic Learning, Online Courses, Curriculum Development, Management Systems
Boticki, I.; Katic, M.; Martin,S. – IEEE Transactions on Education, 2013
This paper explores the educational benefits of introducing the aspect-oriented programming paradigm into a programming course in a study on a sample of 75 undergraduate software engineering students. It discusses how using the aspect-oriented paradigm, in addition to the object-oriented programming paradigm, affects students' programs, their exam…
Descriptors: Foreign Countries, Higher Education, Programming, Programming Languages
Doman, Marguerite; Besmer, Andrew; Olsen, Anne – Journal of Information Systems Education, 2015
In this article, we discuss the use of Pellerin's Four Dimension Leadership System (4-D) as a way to manage teams in a classroom setting. Over a 5-year period, we used a modified version of the 4-D model to manage teams within a senior level Software Engineering capstone course. We found that this approach for team management in a classroom…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Programming
Boustedt, Jonas – Computer Science Education, 2012
The software industry needs well-trained software designers and one important aspect of software design is the ability to model software designs visually and understand what visual models represent. However, previous research indicates that software design is a difficult task to many students. This article reports empirical findings from a…
Descriptors: Foreign Countries, Computer Software, Computer Science Education, Programming
Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
Shimic, Goran; Jevremovic, Aleksandar – Interactive Learning Environments, 2012
Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…
Descriptors: Foreign Countries, Educational Strategies, Informal Education, Problem Based Learning
Lee, Young-Jin – Computers & Education, 2011
This study investigates whether a visual programming environment called Etoys could enable teachers to create software applications meeting their own instructional needs. Twenty-four teachers who participated in the study successfully developed their own educational computer programs in the educational technology course employing cognitive…
Descriptors: Educational Strategies, Constructivism (Learning), Apprenticeships, Computer Software
O'Grady, Michael J. – ACM Transactions on Computing Education, 2012
Computer Science (CS) is a relatively new disciple and how best to introduce it to new students remains an open question. Likewise, the identification of appropriate instructional strategies for the diverse topics that constitute the average curriculum remains open to debate. One approach considered by a number of practitioners in CS education…
Descriptors: Educational Strategies, Problem Based Learning, Teaching Methods, Computer Science
Zacharis, N. Z. – IEEE Transactions on Education, 2011
This study investigated the effectiveness of virtual pair programming (VPP) on student performance and satisfaction in an introductory Java course. Students used online tools that integrated desktop sharing and real-time communication, and the metrics examined showed that VPP is an acceptable alternative to individual programming experience.…
Descriptors: Programming, Instructional Effectiveness, Achievement Gains, Electronic Learning
Chen, Gwo-Dong; Li, Liang-Yi; Wang, Chin-Yea – Turkish Online Journal of Educational Technology - TOJET, 2012
In programming courses, teaching students who have varied levels of knowledge and skills the requisite competencies to perform in real-world software development teams is indeed difficult. To address this problem, this paper proposes a community of practice (CoP) approach and provides some guidelines to simulate a real-world CoP in a blended…
Descriptors: Knowledge Level, Programming, Blended Learning, Communities of Practice
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning