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Harris, Judi – Computing Teacher, 1991
Arguing that mathematics is a form of communication that students need help in understanding, this article describes a set of seven simple interactive LogoWriter tools that can be used to help children explore the language of multiplication. Examples of the use of graphics in responding to children's commands are provided and several exercises are…
Descriptors: Computer Graphics, Computer Software, Elementary Education, Mathematics Education
Seeds, Michael A. – InCider, 1984
Presents the listing (and documentation) for an arithmetic drill program with color graphics and sound. The program offers simple arithmetic problems illustrated by colorful dinosaurs. A buzzer sounds if an answer is incorrect while a short piece of dinosaur music is heard if an answer is correct. (JN)
Descriptors: Arithmetic, Computer Graphics, Computer Software, Elementary Education
Jordan, Tricia S. – 1993
This book helps individuals use Turtle Time Designs programs (i.e., a series of graphics program files to be used with LogoWriter) even if they have little previous experience with LogoWriter. The features of each program are carefully explained and are followed by step-by-step suggestions for teaching the lesson. Examples of the types of designs…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Software, Elementary Education
Fleisher, Paul – Classroom Computer Learning, 1985
Presents various exercises and programs to demonstrate how low-resolution graphics (for Apple microcomputers) can be utilized in the mathematics classroom. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics
Fleisher, Paul – Classroom Computer Learning, 1985
Discusses high resolution (hi-res) graphics programing on the Apple microcomputer, emphasizing its use in the mathematics classroom. Sample programs to plot dots and diagonals as well as programs for creating more complex visuals and patterns are included. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics
Yelland, Nicola – Computing Teacher, 1993
Argues that young children learn LOGO programing language more effectively through guided discovery using games and techniques that encourage exploration of the software. Specific examples of games, drawings and accomplishments of Australian children are included. (EA)
Descriptors: Computer Graphics, Computer Software, Discovery Learning, Educational Games

Johnson, Richard G. – Elementary School Guidance and Counseling, 1987
Describes how computer graphics helped a 10-year-old boy talk about his painful feelings, gain self-confidence, and become less anxious about losing his mother's emotional support. Identifies ease of use, motivational aspects, and facilitation of relationships as major advantages of using the computer as a graphic art tool. (ABB)
Descriptors: Art Therapy, Computer Graphics, Computer Software, Counseling Techniques

Kahn, Kenneth M. – Instructional Science, 1984
Presents a prototype of a computerized grammar kit written in PROLOG and designed for children interested in exploring language. PROLOG's advantages for building parsers, generators, translators, and question-answering systems are discussed, and a scenario of a child working on a grammar project using the kit and implementation issues are…
Descriptors: Computer Graphics, Computer Software, Educational Research, Elementary Education
Young Learners' Reactions to Problem Solving Contrasted by Distinctly Divergent Computer Interfaces.

Brown, David W.; Schneider, Shanon D. – Journal of Computing in Childhood Education, 1992
Investigated elementary school students' responses to two user-computer interfaces while the students solved basic arithmetic problems. Interfaces involved users' direct manipulation of images or interpretation of symbols. Data indicated that students were more comfortable and solved problems more quickly when manipulating images than when…
Descriptors: Arithmetic, Computer Graphics, Computer Software, Elementary Education
New York City Board of Education, Brooklyn, NY. – 1987
This curriculum guide presents lessons for computer literacy instruction in the elementary grades. The first section of the guide includes 22 lessons on hardware, covering such topics as how computers work, keyboarding, word processing, and computer peripherals. The 13 lessons in the second section cover social topics related to the computer,…
Descriptors: Computer Graphics, Computer Literacy, Computer Science Education, Computer Software
Skellings, Edmund – Perspectives in Computing: Applications in the Academic and Scientific Community, 1983
Describes The Electric Poet, a computer program which uses color graphics to free the poet from mundane mechanics and allow new possibilities of form in writing verse. Its applications in working with hearing impaired and learning disabled students and use in studying works of the great poets are discussed. (MBR)
Descriptors: Color, Computer Graphics, Computer Software, Disabilities
Baker, Patti R.; Belland, John C. – 1986
Arguing that females need instruction in visuo-spatial skills before adolescence, when they begin to lag behind males in the development of these skills that are so strongly correlated with success in technical careers, this paper discusses the use of the three-dimensional and spherical graphics of ExperLOGO to develop spatial skills in students…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Elementary Education

McClain, Martha B. – School Arts, 1989
Describes ways computers are used in the art education program of one elementary school. Illustrates how computers become centers where students learn to use the computer as a tool with which to experiment and make choices. The results of these experiments are then applied to their art work. (KO)
Descriptors: Aesthetic Education, Art Education, Class Activities, Computer Assisted Instruction
Allen, Denise – Teaching Pre K-8, 1994
Reviews six computer software programs that emphasize drawing, science, and math skills: (1) "Brushstrokes" (Claris); (2) "Tempra Vision" (Mathematica); (3) "Draw to Learn" (Draw to Learn Associates); (4) "Coaster" (Disney Software); (5) "Rediscover Science" (Edunetics); and (6) "Rediscover Math" (Edunetics). (MDM)
Descriptors: Art Education, Computer Graphics, Computer Software, Computer Software Reviews

Ballenger, Marcus – Childhood Education, 1992
Reviews three computer programs for the classroom: (1) Kid Pix, a graphics program; (2) GROUPwriter, for online conferencing for students in third grade and above; and (3) Just Grandma and Me, an interactive version of a Mercer Mayer story. (LB)
Descriptors: Childrens Literature, Class Activities, Computer Graphics, Computer Networks
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