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Showing 1 to 15 of 99 results Save | Export
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Edwin Mwosa Kivuti; Dennis Kaburu; Kennedy Odhiambo Ogada – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper provides an approach to providing QOE enhancement for a multifaceted learning platform that includes streamed media content. We demonstrate how the QOE of a multifaceted platform can be enhanced using the Lighthouse tool. The Lighthouse tool helped improve the page load speed by 75%. We also demonstrate how the playback quality of the…
Descriptors: Multimedia Instruction, Electronic Learning, Experiential Learning, Video Technology
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Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
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Talitha Segar; Adelina Asmawi – Malaysian Online Journal of Educational Sciences, 2024
This study delves into the utilization of multimedia in English-speaking classrooms among lower secondary students in Malaysia, specifically focusing on form one students, exploring its efficacy and potential constraints. Amidst a global context where English proficiency is increasingly indispensable, traditional teaching methodologies have shown…
Descriptors: English (Second Language), Multimedia Materials, Second Language Learning, Secondary School Students
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Kristen Foley; Heather L. Petcovic; Steven Semken – Journal of Geoscience Education, 2024
Virtual field experiences (VFEs) are augments to traditional fieldwork in the geosciences that are seeing increasing use in college courses. However, VFEs that are not easily located and implemented in courses by geoscience instructors have little to no value. This qualitative, descriptive study engaged five focus groups of U.S. college geoscience…
Descriptors: College Science, Geology, Science Teachers, Field Experience Programs
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Ilic, Milena P.; Paun, Dan; Popovic Ševic, Nevenka; Hadžic, Aleksandra; Jianu, Anca – Education Sciences, 2021
Higher education in the Republic of Serbia needs to be reformed. This paper presents a performance analysis of the changes that the authors assume are mandatory, presenting the research problem this article addresses. Cabinet research, performed by analyzing the theoretical building blocks of available knowledge and experience, is underway.…
Descriptors: Foreign Countries, Higher Education, Needs Assessment, Educational Change
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C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
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Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
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Adam Patterson; Cathy Temple; Nikki Anderson; Chris Rogalski; Kevin Mentzer – Information Systems Education Journal, 2025
This research examines the implementation of virtual reality into an effective speaking course at a small business college in New England. The researchers detail how they piloted the use of MetaQuest 2 headsets to students for round-the-clock availability of public speaking software in an Effective Speaking course. Students were administered a…
Descriptors: Computer Simulation, Speech Instruction, Public Speaking, Experiential Learning
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Mark Sena; Thilini Ariyachandra – Information Systems Education Journal, 2024
The Titanic disaster is a topic that continues to fascinate. As the importance of analytics continues to grow in industry, data literacy skills have become increasingly important in business education. This project allows students to use the passenger data from the Titanic to build their data literacy skills using an engaging, experiential topic.…
Descriptors: Literacy, Teaching Methods, Experiential Learning, Business Education
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Wu, Maryann; Brill, Dabrick A.; Shirodkar, Mrunmayee Prakash; Tan, Jianxuan; Poptani, Mukesh; Wang, Ying; Haworth, Ian S. – International Journal of Educational Management, 2022
Purpose: With a growing need to assess multiple aspects of healthcare education, the goal of this study was to develop an innovative web-based application to streamline assessment processes and meet the increasingly complex role of the educational manager. Design/methodology/approach: AARDVARC (Automated Approach to Reviewing and Developing…
Descriptors: Technology Uses in Education, Automation, Course Descriptions, Curriculum Development
Powell, Shauna V. – ProQuest LLC, 2022
This study investigates Agile Education and addresses the need for more empirical data on how graduates experience and describe the effectiveness of their Agile Education when applied in the IT workforce. The widespread adoption of agile methods has increased IT employers' demand for professionals with agile experience and created a gap between…
Descriptors: Information Technology, College Graduates, Andragogy, Labor Force
Constance Kunkler – ProQuest LLC, 2022
Background Significance: A shortage of clinical sites has made it difficult for the psychiatric technician (PT) to practice skills, such as therapeutic communication. Therapeutic communication is an important component of the PT curriculum. The development of virtual reality (VR) software has the potential to enhance communication skills,…
Descriptors: Computer Simulation, Mental Health Workers, Clinical Experience, Curriculum Implementation
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Huang, Albert – Journal of Educational Technology Systems, 2019
This article describes how virtualization technology can provide a solution to the difficulties in teaching, learning, and assessing students' performance in computer networking subjects. The focus of this article is to show how virtualization technology can provide students with hands-on practice, can largely reduce the need for physical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Experiential Learning
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Anderson, Jeffrey A.; McCusker, Michael V. – PRIMUS, 2019
We present a new learning activity that enables students to apply eigenvalue theory to investigate a practical modeling problem. We demonstrate how to build a spring-coupled pair of pendula and describe how students can measure the movements of these pendula using open-source image processing software. We then illustrate how to analyze this…
Descriptors: Mathematics Instruction, College Mathematics, Experiential Learning, Learning Activities
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