Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Interfaces | 4 |
Computer Software | 4 |
Experiments | 4 |
Computer Software Evaluation | 3 |
College Students | 2 |
Computer Simulation | 2 |
Student Attitudes | 2 |
Use Studies | 2 |
Ability | 1 |
Access to Information | 1 |
Animation | 1 |
More ▼ |
Source
Computers & Education | 1 |
Educational Technology &… | 1 |
Interactive Technology and… | 1 |
Journal of Interactive… | 1 |
Author
Alharbi, Abdulrhman | 1 |
Almeroth, Kevin | 1 |
Chen, Gwo-Dong | 1 |
Katsionis, George | 1 |
Knight, Allan | 1 |
Li, Liang-Yi | 1 |
Rigas, Dimitrios | 1 |
Virvou, Maria | 1 |
Publication Type
Journal Articles | 4 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Audience
Location
California | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
A Web Browser Interface to Manage the Searching and Organizing of Information on the Web by Learners
Li, Liang-Yi; Chen, Gwo-Dong – Educational Technology & Society, 2010
Information Gathering is a knowledge construction process. Web learners make a plan for their Information Gathering task based on their prior knowledge. The plan is evolved with new information encountered and their mental model is constructed through continuously assimilating and accommodating new information gathered from different Web pages. In…
Descriptors: Concept Mapping, Prior Learning, Internet, Web Browsers
Knight, Allan; Almeroth, Kevin – Journal of Interactive Learning Research, 2011
As part of the research carried out at the University of California, Santa Barbara's Center for Information Technology and Society (CITS), the Paper Authentication and Integrity Research (PAIR) project was launched. We began by investigating how one recent technology affected student learning outcomes. One aspect of this research was to study the…
Descriptors: Plagiarism, Student Attitudes, Form Classes (Languages), Researchers
Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation