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Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Aysel Sahin Kizil; Blanka Klimova; Marcel Pikhart; Antigoni Parmaxi – Journal of Computer Assisted Learning, 2025
Background: The rise of intelligent chatbots powered by artificial intelligence and machine learning has ignited interest in their potential for revolutionising second language (L2) acquisition and foreign language learning (FLL). While their potential seems vast, understanding their actual impact on learning outcomes requires comprehensive…
Descriptors: Educational Research, Artificial Intelligence, Computer Software, Synchronous Communication
Dan Sun; Azzeddine Boudouaia; Chengcong Zhu; Yan Li – International Journal of Educational Technology in Higher Education, 2024
ChatGPT, an AI-based chatbot with automatic code generation abilities, has shown its promise in improving the quality of programming education by providing learners with opportunities to better understand the principles of programming. However, limited empirical studies have explored the impact of ChatGPT on learners' programming processes. This…
Descriptors: Computer Science Education, Computer Software, Feedback (Response), Artificial Intelligence
Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability
Design and Usability Evaluation of a Mobile App for Elementary School Inquiry-Based Science Learning
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
Patience Atukunda; Simon Peter Khabusi; John Othieno – Discover Education, 2024
This study investigates user satisfaction with e-learning systems in higher education institutions, examining the perspectives of students, lecturers, and elearning officers and heads of the department of Information Technology as key informants. A total of 375 student respondents from Diploma, Bachelor, and Masters levels, 51 lecturers, and 15…
Descriptors: Electronic Learning, Access to Education, Usability, Internet
Himel Mondal; Juhu Kiran Krushna Karri; Swaminathan Ramasubramanian; Shaikat Mondal; Ayesha Juhi; Pratima Gupta – Advances in Physiology Education, 2025
Large language models (LLMs)-based chatbots use natural language processing and are a type of generative artificial intelligence (AI) that is capable of comprehending user input and generating output in various formats. They offer potential benefits in medical education. This study explored the student's feedback on the utilization of LLMs in…
Descriptors: Computational Linguistics, Physiology, Teaching Methods, Artificial Intelligence
Winter, Julia E.; Engalan, Joseph; Wegwerth, Sarah E.; Manchester, Gianna J.; Wentzel, Michael T.; Evans, Michael J.; Kabrhel, James E.; Yee, Lawrence J. – Journal of Chemical Education, 2020
The mechanism maps that guide student instruction in organic chemistry curricula are structural representations of bond-breaking and bond-making events that transform a reactant into a product. For students, these pathways represented by electron pushing formalism (EPF) can be challenging to navigate. For instructors, providing formative feedback…
Descriptors: Organic Chemistry, Science Instruction, Computer Uses in Education, Educational Technology
Valerie L. Mazzotti; Karrie Shogren; Jared Stewart-Ginsburg; Danielle Wysenski; Kathryn Burke; Lisa Hildebrandt – Grantee Submission, 2022
To promote and enhance self-determination, the Self-Determined Learning Model of Instruction (SDLMI) was developed for teachers to teach students the skills needed to engage in goal-directed actions. The SDLMI was originally designed to be delivered by teachers, but technologies are emerging that can provide an alternative medium to delivering…
Descriptors: Goal Orientation, Computer Software, Teaching Methods, Students with Disabilities
Valerie L. Mazzotti; Karrie Shogren; Jared Stewart-Ginsburg; Danielle Wysenski; Kathryn Burke; Lisa Hildebrandt – International Journal of Disability, Development and Education, 2022
To promote and enhance self-determination, the Self-Determined Learning Model of Instruction (SDLMI) was developed for teachers to teach students the skills needed to engage in goal-directed actions. The SDLMI was originally designed to be delivered by teachers, but technologies are emerging that can provide an alternative medium to delivering…
Descriptors: Goal Orientation, Self Determination, Computer Software, Models
Anderson, Jocelyn C.; Pollitt, Erin; Crowley, Joseph; Holbrook, Debra; Draughon Moret, Jessica E. – Journal of American College Health, 2021
Objective: To elicit feedback on the acceptability, usability, and dissemination options for the bMOREsafe smartphone application (app). Participants: Forty-nine students and six service-providers provided feedback on the bMOREsafe app between April 2015 and March 2016. Methods: Students responded to an anonymous online survey and providers…
Descriptors: Feedback (Response), Trauma, Telecommunications, Handheld Devices
Moonma, Jitlada – English Language Teaching, 2021
The closure of educational institutions across Thailand, as well as the maintenance of social distancing as a preventive and precautionary step against COVID-19, has thrown a wrench in the traditional method of teaching, which has given way to online learning. As a result, most online learning is managed through a learning management system, the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Björn, Marko Henrik; Ravyse, Werner; Botha-Ravyse, Chrisna; Laurila, Jonne M.; Keinonen, Tuula – Education Sciences, 2021
Methods based on simulation pedagogy are widely used to practice hands-on skills in safety environment. The usability of an EEG simulator on clinical neurophysiology course was evaluated. Second-year biomedical laboratory science students (N = 35) on this course were included in the study. They were divided into three groups. Two groups used the…
Descriptors: Science Education, Teaching Methods, Biomedicine, Diagnostic Tests