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Iago Rodrigues Agualuza; Silvana Morita Melo; Lina Garcés; Vânia de Oliveira Neves – Informatics in Education, 2025
Modern software companies prioritize high-quality products for competitiveness, and Software Process Improvement (SPI) models help achieve this. In Brazil, the Brazilian Software Process Improvement Model ("MPS-SW" model) is widely used, but its complexity and extensive documentation make it challenging to teach in undergraduate courses.…
Descriptors: Educational Games, Teaching Methods, Computer Science Education, Computer Software
Juan Barón; José Mola; Astrid Camille Pineda; Paola Patricia Polanco Santos – World Bank, 2025
This paper quantifies learning losses between 2020 and 2022 in the Dominican Republic, an upper-middle-income country. The paper uses data from a sample of ninth-grade students who benefited from computer adaptive learning software during this period. This study is among a few to measure actual losses among secondary school students, and it is the…
Descriptors: Foreign Countries, Achievement Gains, Grade 9, Computer Software
Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
Shala, Arif; Grajcevci, Albulene – Journal of Learning for Development, 2023
The current analysis aims to research the impact of ICT usage on students' achievement in the 2018 PISA assessment, specifically achievement in mathematics, science and reading scales. In this assessment, a total of 5,058 randomly selected students from 224 schools across Kosovo took part in the study. In addition, to the subscales assessing…
Descriptors: Internet, Academic Achievement, Foreign Countries, Achievement Tests
Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
Jing, Mengguo; Ye, Ting; Kirkorian, Heather L.; Mares, Marie-Louise – Child Development, 2023
This meta-analysis synthesizes research on media use in early childhood (0-6 years), word-learning, and vocabulary size. Multi-level analyses included 266 effect sizes from 63 studies (N[subscript total] = 11,413) published between 1988-2022. Among samples with information about race/ethnicity (51%) and sex/gender (73%), most were majority…
Descriptors: Meta Analysis, Effect Size, Preschool Children, Race
Dipto Das – ProQuest LLC, 2024
Through colonialism, external forces can alter and shift social structures and practices. It causes trans-generational, often normalized, invisible, and profound marginalization of the collective identities of local and indigenous populations. Decolonization is the resisting and undoing of colonial impacts. It's the process of reforming a…
Descriptors: Colonialism, Social Structure, Disadvantaged, Self Concept
Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
Zhao, Fangzheng; Mayer, Richard E. – Educational Technology Research and Development, 2023
How does the emotional tone (happy or sad) and gender (male or female) of the instructor's computer-generated voice in a multimedia lesson affect learning processes and outcomes for female learners (Experiment 1) and male learners (Experiment 2)? In two experiments, college students viewed a 2.5 min narrated slideshow on the formation of lightning…
Descriptors: Emotional Response, Psychological Patterns, Intonation, Gender Differences
Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
Zhanxia Yang; Marina Bers – Computer Science Education, 2024
Background and Context: Historically, women have been underrepresented in computer science. To address this gender gap, researchers advocate for high-quality computer science programs for early childhood. Objectives: This study examines gender differences in coding performance before and after implementing a 24-lesson visual programming curriculum…
Descriptors: Gender Differences, Grade 1, Elementary School Students, Programming
Hsiao-Wen Hsu – International Journal of Technology in Education, 2024
The implementation of computer-assisted pronunciation training (CAPT) has been proven to be successful in improving learners' pronunciation abilities. Automatic speech recognition (ASR) software was used to provide mediated support to 103 pre-intermediate level students (62 males and 41 females). After experiencing a two-semester of CAPT…
Descriptors: Automation, Assistive Technology, Pronunciation, English Language Learners
Abdellatif Sellami; Malavika E. Santhosh; Jolly Bhadra; Zubair Ahmad – On the Horizon, 2024
Purpose: This exploratory research intends to comprehend the perspectives of high school teachers toward incorporating technology in instruction. Design/methodology/approach: Drawing upon Davis's technology acceptance model as a theoretical framework, this study examines several aspects, including teachers' access to and ease of using technology,…
Descriptors: High School Teachers, Teacher Attitudes, Technology Integration, Technology Uses in Education
Terblanche, Nicky; Kidd, Martin – SAGE Open, 2022
Chatbots are increasingly applied in various contexts including helping professions, such as organizational and life coaching. Coaching facilitates individual wellness, behavioral change, and goal attainment in a reflective, non-directive manner, and is considered one of the fastest-growing professions. The use of knowledge imparting service…
Descriptors: Educational Technology, Computer Software, Coaching (Performance), Age Differences
Koltan Yilmaz, Sebnem; Deveci Topal, Arzu – Education and Information Technologies, 2022
Academics are both owners and users of copyrighted material. Complex, vague, and ever-changing copyright law creates problems related to copyright for academicians and students who want to access works and digital products. It is important to increase the awareness of these individuals in order to prevent these problems. In this study, it is aimed…
Descriptors: College Faculty, Graduate Students, Copyrights, Legal Responsibility

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