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Lee, JiHye; Lee, Hyun-Kyung; Jeong, Dabin; Lee, JiEun; Kim, TaeRyun; Lee, JiHyon – International Journal of Art & Design Education, 2021
Traditional museums of culture and history are failing to develop or make effective use of augmented reality (AR) technology. To address this deficit, the present study sought to develop online and offline experiential AR learning tools that would enable children to more fully explore museum artefacts. The study approach was based on the Blended…
Descriptors: Museums, Cultural Education, Computer Simulation, History Instruction
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Lim, Kenneth Y. T.; Lim, Ryan – British Journal of Educational Technology, 2020
This study describes an approach to history education which leverages augmented reality (AR). Currently, most learning interventions with AR are designed from the paradigm of an expert-led model of teaching, where the AR artefact is created by a domain expert; under such a paradigm, the learner has limited ownership of the process of artefact…
Descriptors: Semiotics, Foreign Countries, Intervention, Computer Simulation
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El Bedewy, Shereen; Lavicza, Zsolt; Haas, Ben; Lieban, Diego – Education Sciences, 2022
In this paper we propose STEAM practices that would foster mathematics learning through modelling architecture while connecting to culture and history. The architectural modelling process is applied by the teachers as participants of these practices from different countries allowing a broad cultural and historical connection to mathematics…
Descriptors: STEM Education, Architectural Education, Foreign Countries, History Instruction
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Kenna, Joshua L.; Potter, Sarah – Social Studies, 2018
Due to the changing landscape of K-12 education in the United States, particularly issues arising from funding, safety, accessibility, and standardization, the frequency at which teachers utilize traditional field trips has diminished over the last few decades. Thanks to continued advances in communicative technology, however, teachers are able to…
Descriptors: Social Studies, Elementary Secondary Education, Field Trips, Computer Simulation
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Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
McCall, Jeremiah – Routledge, Taylor & Francis Group, 2011
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and…
Descriptors: Educational Strategies, Video Games, Educational Games, Computer Simulation
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Frontera, Eloi Biosca – Themes in Science and Technology Education, 2009
This article is a summary and conclusions of a field study carried out in a secondary education classroom with the aim of experimenting and observing how 13-year-old students learn the history of architecture by using complex virtual reality software. Within the framework of autonomous and active learning, students act as builders of some of the…
Descriptors: Early Adolescents, Secondary School Students, Computer Simulation, Simulated Environment
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Lougee, Carolyn Chappell – History Microcomputer Review, 1988
Discusses a computer software package, available for the Apple Macintosh, which simulates the economic and social climate during the reign of Louis XIV of France, 1638-1715. Describes the benefits of using the program as a tool for teaching social history. Includes a course outcome and brief bibliography. (GEA)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Course Descriptions
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
Eiser, Leslie – Classroom Computer Learning, 1987
Describes several computer courseware packages designed to teach about the 200th anniversary of the United States Constitution. Lists the title, publisher, required hardware, suggested grade level, type of program, price, and description of nine such programs. (TW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Computer Uses in Education
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Schick, James B. M. – Teaching History: A Journal of Methods, 1989
Examines current use of computers by historians and teachers of history. Attempts to predict extent of their use in next decade. Focuses on the use of four types of computer programs: word processors; spreadsheets and statistical packages; database management programs; and simulations. States that the computer is a tool historians can use to make…
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Computers
Willing, Kathlene R. – 1987
This field test report was completed for a producer of an educational computer software program. The program, designed to help students learn about Canadian history, is outlined. The program simulates the events and atmosphere of the years 1864-1873, formative years in Canada's history; the student user is cast in the role of a journalist on the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Computer Software Evaluation