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Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
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Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
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Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
Skellings, Edmund – Perspectives in Computing: Applications in the Academic and Scientific Community, 1983
Describes The Electric Poet, a computer program which uses color graphics to free the poet from mundane mechanics and allow new possibilities of form in writing verse. Its applications in working with hearing impaired and learning disabled students and use in studying works of the great poets are discussed. (MBR)
Descriptors: Color, Computer Graphics, Computer Software, Disabilities
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Papert, Seymour – Computers in the Schools, 1985
The developer of Logo describes several creative ways in which the Logo programing language is being used to capitalize on its full potential. He also discusses biases and problems relating to Logo use which limit student creativity and self-learning. (MBR)
Descriptors: Computer Graphics, Computer Software, Creative Expression, Creativity
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Welter, Cole H. – Design for Arts in Education, 1989
Reviews the use of microcomputers in the art studio and classrooms. Argues that there is a lack of effective software for art education, but that computers are useful for enhancing standard visual grammar. Suggests that the most legitimate educational use of computers is employing them to discover new ideas in better ways. (GG)
Descriptors: Art Education, Art Teachers, Computer Assisted Instruction, Computer Graphics
Friesen, Chuck; And Others – 1984
Developed to assist primary school teachers who wish to implement LOGO and One-Key LOGO (OKL) in their schools, this document consists of a LOGO resource manual and 92 color-coded activity cards designed to guide a pre-reader or primary child through a series of problem solving steps. After a brief introduction, which contains computer terminology…
Descriptors: Computer Graphics, Computer Literacy, Computer Software, Cues
Winn, Bill; And Others – 1985
Two distance education courses presented via teleconferencing by the University of Calgary were redesigned to include graphic support utilizing Canada's Telidon videotex system. Data were gathered on both the instructional effectiveness of and student responses to the graphics. While the evaluation pointed out a number of features that needed to…
Descriptors: Computer Graphics, Computer Software, Distance Education, Foreign Countries
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Seaman, Michael A. – Teaching of Psychology, 1998
Asserts that current software makes it easy for instructors to integrate visual displays into their lectures. Reviews the benefits of using visual displays, provides a taxonomy of visual displays, and proposes principles for constructing each type of display. Includes reproductions of related computer graphic screens. (MJP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Computer Uses in Education