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Panagiotis Panagiotidis – European Journal of Education (EJED), 2021
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous dramatic reduction of the cost of the necessary hardware has led to an impressive growth of the XR market, creating,…
Descriptors: Computer Simulation, Second Language Learning, Language Acquisition, Computer Software
Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency

Zock, M.; And Others – Computers and the Humanities, 1989
Describes a computer program under development that is to be used as a tool for theory builders, teachers, and students in language learning. This is an interactive program and not only helps the learning of a language but also provides analysis on how language is learned. Questions if computers learn. (GG)
Descriptors: Cognitive Development, Cognitive Psychology, Cognitive Style, Computer Assisted Instruction
Dressler, Richard A. – 1991
This presentation describes the use of a computer-based stimulation program to allow aphasic patients to practice their language skills independent of the clinician, specifically in the home setting. The prototype computer program, called the Computerized Language Activity Resource Kit, uses the vocabulary found in the Language Activity Resource…
Descriptors: Adult Education, Adults, Aphasia, Computer Assisted Instruction