Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Computer Software | 2 |
Leadership Training | 2 |
Administrator Education | 1 |
Case Studies | 1 |
College Students | 1 |
Computer Assisted Instruction | 1 |
Computer Games | 1 |
Educational Games | 1 |
Educational Technology | 1 |
Electronic Learning | 1 |
More ▼ |
Author
Agnes Wimmer | 1 |
Anita Csesznak | 1 |
Kaplancali, Ugur T. | 1 |
Lisk, Timothy C. | 1 |
Peter Szentesi | 1 |
Riggio, Ronald E. | 1 |
Zoltan Buzady | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Adult Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Multifactor Leadership… | 1 |
What Works Clearinghouse Rating
Zoltan Buzady; Agnes Wimmer; Anita Csesznak; Peter Szentesi – Interactive Learning Environments, 2024
The considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond addressing the benefits of SG, this study is the first to demonstrate the successful use of SG in two areas: (a) teaching Flow…
Descriptors: Game Based Learning, Psychometrics, Leadership Qualities, Leadership Training
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training