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Wang, Jiunwen; Chia, Ivy – Management Teaching Review, 2022
There is a mass movement toward conducting classes online due to the coronavirus situation. The call for new ways to engage students in a synchronous online course is especially urgent. Given that most face-to-face classes in physical settings have been cancelled, it is imperative that instructors know how to engage students in online lessons so…
Descriptors: Learner Engagement, Computer Software, Synchronous Communication, Web Based Instruction
Valerie L. Mazzotti; Karrie Shogren; Jared Stewart-Ginsburg; Danielle Wysenski; Kathryn Burke; Lisa Hildebrandt – Grantee Submission, 2022
To promote and enhance self-determination, the Self-Determined Learning Model of Instruction (SDLMI) was developed for teachers to teach students the skills needed to engage in goal-directed actions. The SDLMI was originally designed to be delivered by teachers, but technologies are emerging that can provide an alternative medium to delivering…
Descriptors: Goal Orientation, Computer Software, Teaching Methods, Students with Disabilities
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Valerie L. Mazzotti; Karrie Shogren; Jared Stewart-Ginsburg; Danielle Wysenski; Kathryn Burke; Lisa Hildebrandt – International Journal of Disability, Development and Education, 2022
To promote and enhance self-determination, the Self-Determined Learning Model of Instruction (SDLMI) was developed for teachers to teach students the skills needed to engage in goal-directed actions. The SDLMI was originally designed to be delivered by teachers, but technologies are emerging that can provide an alternative medium to delivering…
Descriptors: Goal Orientation, Self Determination, Computer Software, Models
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Enderle, Patrick; King, Natalie; Margulieux, Lauren – Science Teacher, 2021
Teaching about wave structure and function is a critical element of any physical science curriculum and supported by "Next Generation Science Standards (NGSS)" PS4: Waves and Their Applications in Technologies for Information Transfer. To support students' learning of these ideas, teachers often rely on developing graphic models of a…
Descriptors: Science Education, Standards, Teaching Methods, Science Curriculum
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Lawanto, Oenardi; Santoso, Harry B.; Lawanto, Kevin N.; Goodridge, Wade – Journal of Educators Online, 2017
The objective of this study was to evaluate students' self-regulated learning (SRL) skills used in a Web-intensive learning environment. The research question guiding the study was: How did the use of student SRL skills and student engagement in online activities compare between higher- and lower-performing students participating in a…
Descriptors: Learning Strategies, Self Control, Web Based Instruction, Learner Engagement
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Li, Yanyan, Ed.; Chang, Maiga, Ed.; Kravcik, Milos, Ed.; Popescu, Elvira, Ed.; Huang, Ronghuai, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed. – Lecture Notes in Educational Technology, 2016
This book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged in reforming teaching and learning methods by transforming today's learning environments into smart learning environments. It will facilitate opportunities for discussions and constructive dialogue between various…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Innovation
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Wu, Ye-Chi; Ma, Lee Wei; Jiau, Hewijin Christine – Educational Technology & Society, 2013
Programming assignments are commonly used in computer science education to encourage students to practice target concepts and evaluate their learning status. Ensuring students are engaged in such assignments is critical in attracting and retaining students. To this end, WebHat, a service-based program evaluation platform, is introduced in this…
Descriptors: Assignments, Computer Science, Program Evaluation, Computer Software
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Wolff, Evelyn S.; Isecke, Harriet; Rhoads, Christopher; Madura, John P. – Educational Research Quarterly, 2013
The struggles of students in the United States to comprehend non-fiction science text are well documented. Middle school students, in particular, have minimal instruction in comprehending nonfiction and flounder on assessments. This article describes the development process of the Readorium software, an interactive web-based program being…
Descriptors: Nonfiction, Reading Comprehension, Middle School Students, Computer Software
Duggan, Louise – Online Submission, 2012
Online education has gained significant popularity in recent years, and this trend is set to continue. One of the reasons for the explosion of online education is the fact that Colleges and Universities need to seek out new delivery methods and to reach out to people who cannot attend College or University. Funding and diversity of courses is also…
Descriptors: Foreign Countries, Online Courses, Distance Education, Computer Software
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Cox, James R. – Biochemistry and Molecular Biology Education, 2011
This report describes the incorporation of digital learning elements in organic chemistry and biochemistry courses. The first example is the use of pen-based technology and a large-format PowerPoint slide to construct a map that integrates various metabolic pathways and control points. Students can use this map to visualize the integrated nature…
Descriptors: Organic Chemistry, Biochemistry, Educational Technology, Web Based Instruction
Woollard, John – Routledge, Taylor & Francis Group, 2011
"Psychology for the Classroom: E-Learning" is a lively and accessible introduction to the field of technology-supported teaching and learning and the educational psychology associated with those developments. Offering a substantial and useful analysis of e-learning, this practical book includes current research, offers a grounding in both theory…
Descriptors: Electronic Learning, Blended Learning, Social Justice, Constructivism (Learning)
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Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
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Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
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Warren, Scott J.; Stein, Richard A.; Dondlinger, Mary Jo; Barab, Sasha A. – Journal of Educational Computing Research, 2009
The number of games, simulations, and multi-user virtual environments designed to promote learning, engagement with subject matter, or intended to contextualize learning has been steadily increasing over the past decade. While the use of these digital designs in educational settings has begun to show promise for improving learning, motivation, and…
Descriptors: Instructional Design, Virtual Classrooms, Writing Skills, Educational Games
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Kay, Robin H.; Knaack, Liesel – Educational Technology Research and Development, 2009
Learning objects are interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. Research on the impact, effectiveness, and usefulness of learning objects is limited, partially because comprehensive, theoretically based, reliable, and valid evaluation…
Descriptors: Instructional Design, Construct Validity, Predictive Validity, Measures (Individuals)
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