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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities
Jordan, Tricia S. – 1993
This book helps individuals use Turtle Time Designs programs (i.e., a series of graphics program files to be used with LogoWriter) even if they have little previous experience with LogoWriter. The features of each program are carefully explained and are followed by step-by-step suggestions for teaching the lesson. Examples of the types of designs…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Software, Elementary Education
North, David – 1989
This learning module for a high school course in communications technology is designed to help teachers introduce students to computer-aided design (CAD) using a Macintosh SE with MacDraft to draw floor plans. The module contains seven objectives/competencies, a content outline, suggested instructor methodology, descriptions of demonstrations and…
Descriptors: Architectural Drafting, Behavioral Objectives, Blueprints, Classroom Techniques
Ondrus, Ken – 1989
This learning module for a 12th-grade course in communications technology is designed to help teachers lead students through typesetting and laying out a brochure using Pagemaker and other computer programs on a Macintosh computer. The module contains eight competencies, a description of its content, suggested instructor methodology, worksheets…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Assisted Design, Computer Graphics
Lockerby, Hugh – 1990
This learning module for an eighth-grade introductory technology course is designed to help teachers introduce students to computer-assisted design (CAD) in a communications unit on graphics. The module contains a module objective and five specific objectives, a content outline, suggested instructor methodology, student activities, a list of six…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Assisted Design, Computer Graphics
Craft, Clyde O. – 1988
This curriculum guide for a 1-quarter or 1-semester course in computer graphics is designed to be used with Apple II computers. Some of the topics covered include the following: computer graphics terminology and applications, operating Apple computers, graphics programming in BASIC using various programs and commands, computer graphics painting,…
Descriptors: Competence, Competency Based Education, Computer Assisted Design, Computer Graphics