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Jeffery Buckley – Journal of Technology Education, 2024
The use of adaptive comparative judgement (ACJ) for assessment in technology education has been topical since its introduction to the field through the e-scape project coordinated by the Technology Education Research Unit in the United Kingdom. In the last decade, however, there has been an increasing volume of research examining how ACJ can and…
Descriptors: Foreign Countries, Technology Uses in Education, Open Source Technology, Computer Oriented Programs
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Genç, Zülfü; Aydemir, Emrah – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to determine whether the use of online puzzles in the instructional process has an effect on student achievement and learning retention. This study examined students ' perception and experiences on use of puzzle as an alternative evaluation tool. To achieve this aim, the following hypotheses were tested: using…
Descriptors: Foreign Countries, Academic Achievement, Retention (Psychology), Puzzles
Yau, Jane Y. K.; Joy, Mike – International Journal of Distance Education Technologies, 2013
The purpose of this paper is to show the technical feasibility of implementing their mobile context-aware learning schedule (mCALS) framework as a software application on a mobile device using current technologies, prior to its actual implementation. This process draws a set of compatible mobile and context-aware technologies at present and can be…
Descriptors: Telecommunications, Educational Technology, Computer Oriented Programs, Computer Software
Maseda, F. J.; Martija, I.; Martija, I. – IEEE Transactions on Education, 2012
This paper describes a novel Electrical Machine and Power Electronic Training Tool (EM&PE[subscript TT]), a methodology for using it, and associated experimental educational activities. The training tool is implemented by recreating a whole power electronics system, divided into modular blocks. This process is similar to that applied when…
Descriptors: Engineering Education, Engineering, Electronics, Foreign Countries
Andersson, David; Reimers, Karl – Journal of Educational Technology, 2010
The field of education is experiencing a rapid shift as internet-enabled distance learning becomes more widespread. Often, traditional classroom teaching pedagogical techniques can be ill-suited to the online environment. While a traditional entry-level class might see a student attrition rate of 5-10%, the same teaching pedagogy in an online…
Descriptors: Computer Software, Computer Oriented Programs, Online Courses, Electronic Learning

Wardle, Michael – Mathematics in School, 1984
Illustrates how a simple computer program on transformational geometry can be used. The three examples consider use when the program is unknown, the program listing is known, and the existing program is to be modified. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Geometric Concepts, Learning Activities

Morgan, Larry A.; Morgan, Frank W. – Mathematics Teacher, 1984
Presents a set of classroom activities and a computer program that have been used to help students intuitively grasp, in a minimum of instructional time, such fundamental concepts as hypothesis testing, random sampling, statistical inference and p-values. The lesson shows students how statistical thinking and microcomputers can be used in…
Descriptors: Computer Oriented Programs, Computer Software, High Schools, Learning Activities
Jasinski, Marie; Thiagarajan, Sivasailam – Educational Technology, 2000
Focuses on the use of e-mail games for learning. Discusses terminology; reasons for using virtual games; promoting person-to-person interaction online; how to play an e-mail game, including three examples of specific games; player reactions; design components; the functions for facilitating an e-mail game; and the game as an excuse for debriefing.…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Electronic Mail
Battista, Michael – 1985
Having students draw and investigate geometric shapes in a Logo environment is advocated as an excellent way to have them constructively learn geometric concepts. This document illustrates the potential of Logo for getting high school students involved in mathematical explorations by presenting a sequence of seven activities. The activities…
Descriptors: Computer Oriented Programs, Computer Software, Geometric Concepts, High Schools
Chenault, Shirley – 1986
This document contains six lessons for a class on using computer spreadsheets. Each lesson contains an objective, terminology, and directions for step-by-step completion of the lesson activites. Worksheets are included for teachers to replicate and hand out or to use as overhead transparencies. The lessons cover the following concepts:…
Descriptors: Accounting, Business Education, Computer Oriented Programs, Computer Software

Wilson, Patricia S. – Arithmetic Teacher, 1984
Beginning with a simple computer program to teach a fundamental concept and building in small increments is suggested. For the topic of repeated operations, three activities, an extension, and some problems are given. (MNS)
Descriptors: Addition, Computation, Computer Oriented Programs, Computer Software
DerMovsesian, Christine Michelle – 2001
This study investigated what happened when the "Ultimate Writing and Creativity Center" computer program was utilized by four second grade students in an after-school writing workshop. The setting for this study was a public elementary school in a suburb of Philadelphia. The sample consisted of four students in second grade. The…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Software, Computer Uses in Education

Damarin, Suzanne K.; And Others – School Science and Mathematics, 1988
Investigated was a sequence of computer-based activities on estimation with 108 students in grades 9, 10, and 12. The activities were appropriate for students at each grade level; each class improved their estimation scores significantly. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Educational Research, Estimation (Mathematics)