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Mkrttchian, Vardan; Kharicheva, Dina; Aleshina, Ekaterina; Panasenko, Svetlana; Vertakova, Yulia; Gamidullaeva, Leyla Ayvarovna; Ivanov, Mikhail; Chernyshenko, Vsevolod – International Journal of Virtual and Personal Learning Environments, 2020
In the article the avatar-based learning and teaching (A-BL&T) as a concept of control and managing knowledge in modern socio-economic conditions is proposed to use for assessment a university's economic efficiency. It is shown that all elements, methods and techniques (tools) do not operate in isolation, but rather are interrelated,…
Descriptors: Teaching Methods, Computer Simulation, Universities, Learning Processes
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Huang, Biyun; Hwang, Gwo-Jen; Hew, Khe Foon; Warning, Peter – Distance Education, 2019
Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined the social network patterns when students are posting and providing peer-feedback to each other in gamification-based environments. In response to those gaps, this study used a learning…
Descriptors: Computer Games, Peer Relationship, Comparative Analysis, Feedback (Response)
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Barhoumi, Chokri – Contemporary Educational Technology, 2015
This research paper explores the effectiveness of using mobile technologies to support a blended learning course titled Scientific Research Methods in Information Science. Specifically, it discusses the effects of WhatsApp mobile learning activities guided by activity theory on students' knowledge Management (KM). During the 2014 academic year,…
Descriptors: Computer Software, Experimental Groups, Knowledge Management, Control Groups
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Chatti, Mohamed Amine; Jarke, Matthias; Specht, Marcus – Educational Technology & Society, 2010
Recognizing the failures of traditional Technology Enhanced Learning (TEL) initiatives to achieve performance improvement, we need to rethink how we design new TEL models that can respond to the learning requirements of the 21st century and mirror the characteristics of knowledge and learning which are fundamentally personal, social, distributed,…
Descriptors: Knowledge Management, Computer Software, Educational Technology, Technology Uses in Education
Reynolds, Sally; Camilleri, Anthony Fisher – Online Submission, 2010
The 5 year KP-Lab project funded under the FP6 of the European Commission's Programme for Research and Technological Development is about developing theories, tools, practical models, and research methods that deliberately advance the ways in which knowledge is created and which help to transform knowledge practices in education and in the…
Descriptors: Scientific Research, Computer Mediated Communication, Information Technology, Teaching Methods
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Tukel, Oya I.; Rom, Walter O.; Kremic, Tibor – Learning Organization, 2008
Purpose: The purpose of this paper is to analyze the impact of learning in a project-driven organization and demonstrate analytically how the learning, which takes place during the execution of successive projects, and the forgetting that takes place during the dormant time between the project executions, can impact performance and productivity in…
Descriptors: Outcomes of Education, Program Effectiveness, Manufacturing, Memory