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Showing 1 to 15 of 436 results Save | Export
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Said Al Faraby; Adiwijaya Adiwijaya; Ade Romadhony – International Journal of Artificial Intelligence in Education, 2024
Questioning plays a vital role in education, directing knowledge construction and assessing students' understanding. However, creating high-level questions requires significant creativity and effort. Automatic question generation is expected to facilitate the generation of not only fluent and relevant but also educationally valuable questions.…
Descriptors: Test Items, Automation, Computer Software, Input Output Analysis
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Ia Williamsson; Linda Askenäs – Learning Organization, 2024
Purpose: This study aims to understand how practitioners use their insights in software development models to share experiences within and between organizations. Design/methodology/approach: This is a qualitative study of practitioners in software development projects, in large-, medium- or small-size businesses. It analyzes interview material in…
Descriptors: Organizational Learning, Computer Software, Business, Reflection
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Weijiao Huang; Khe Foon Hew – IEEE Transactions on Learning Technologies, 2025
In an online learning environment, both instruction and assessments take place virtually where students are primarily responsible for managing their own learning. This requires a high level of self-regulation from students. Many online students, however, lack self-regulation skills and are ill-prepared for autonomous learning, which can cause…
Descriptors: Independent Study, Interpersonal Relationship, Electronic Learning, Computer Software
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Winne, Philip H. – Metacognition and Learning, 2022
Metacognition is the engine of self-regulated learning. At the object level, learners seek information and choose learning tactics and strategies they forecast will develop knowledge. At the meta level, learners gather and analyze data about learning events to draw conclusions, such as: Is this tactic a good fit to conditions? Was it effective?…
Descriptors: Metacognition, Learning Strategies, Computer Software, Data Analysis
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Rikke Maagaard Gregersen – Digital Experiences in Mathematics Education, 2024
The study advances the instrumental approach to mathematics education (Drijvers et al., 2013; Trouche, 2003), aiming to elucidate the interplay between students' reasoning competency, conceptual knowledge and tool utilisation in dynamic digital geometry and algebra environments. The dynamic properties of these environments pose a nuanced…
Descriptors: Grade 7, Mathematics Education, Electronic Learning, Technology Uses in Education
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Araos, Andrés; Damsa, Crina; Gaševic, Dragan – Journal of Computer Assisted Learning, 2023
Background: The surge of online platforms has generated interest in how specialized platforms support formal and informal learning in various disciplinary domains. Knowledge is still limited regarding how undergraduate students navigate and use platforms to learn. Objectives: This study explores computer and software engineering students' learning…
Descriptors: Computer Science Education, Computer Software, Learning Activities, Undergraduate Students
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Abdullah Alamer; Florian Schuberth; Jörg Henseler – Studies in Second Language Acquisition, 2024
Researchers in second language (L2) and education domain use different statistical methods to assess their constructs of interest. Many L2 constructs emerge from elements/parts, i.e., the elements "define" and "form" the construct and not the other way around. These constructs are referred to as emergent variables (also called…
Descriptors: Factor Analysis, Factor Structure, Second Language Learning, Language Research
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Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
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Lasfeto, Deddy Barnabas; Ulfa, Saida – Journal of Educational Computing Research, 2023
This study proposes an online learning model based on fuzzy expert systems to recommend learning contents that are most appropriate for facilitating more efficient learning. The process used two computer applications which are Matlab for fuzzy analysis and the learning management system Moodle platform for online learning environment. Besides,…
Descriptors: Learning Management Systems, Online Courses, Learning Processes, Computer Software
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Chin-Hsi Lin; Keyi Zhou; Shiyun Yang; Zhong Sun – Interactive Learning Environments, 2023
Mobile technology is one of the most important approaches to facilitating vocabulary learning. However, despite an increasing use of mobile devices for this purpose, there is currently no dedicated evaluation framework to examine whether the vocabulary-learning applications on the market are well designed. Building on prior research from the…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
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Velasco, Richard Carlos L.; Degner, Kate – Mathematics Teacher: Learning and Teaching PK-12, 2023
The purpose of this article is to demonstrate how students' mathematics identities were developed and how their agency was fostered through the use of a mathematical action technology (MAT), Desmo, during stages of learning beyond noticing and wondering. The authors describe how they enacted an eighth-grade mathematics lesson depicting students…
Descriptors: Self Concept, Mathematics Instruction, Teaching Methods, Grade 8
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Sharmin Söderström – International Journal of Mathematical Education in Science and Technology, 2024
This study focuses on computer-based formative assessment for supporting problem solving and reasoning in mathematics. To be able to assist students who find themselves in difficulties, the software suggested descriptions - diagnoses - of the encountered difficulty the students could choose from. Thereafter, the software provided metacognitive and…
Descriptors: Computer Assisted Testing, Formative Evaluation, Mathematics Instruction, Problem Solving
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Thomas Dillon – English Teaching, 2024
This study explores the integration of ChatGPT, OpenAI's conversational AI, into English as a Foreign Language (EFL) classrooms at Korean universities, focusing on student interactions and language learning strategy preferences. It categorises interactions using the Strategy Inventory for Language Learning (SILL) and Strategic Self-Regulation…
Descriptors: Literacy, Artificial Intelligence, Computer Software, Synchronous Communication
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
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Kenan Gökdag; Meriç Özgeldi; Ilker Yakin – International Journal of Mathematical Education in Science and Technology, 2023
This study investigates sixth-grade students' explorations of tessellations with Scratch through the mathematical aesthetics. For this purpose, the study analyzed the students' explorations by considering the roles of mathematical aesthetics identified by Sinclair (2004): generative, evaluative, and motivational role. Six middle-school students…
Descriptors: Grade 6, Aesthetics, Mathematics Instruction, Geometric Concepts
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