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Ketterl, Markus; Mertens, Robert; Wiesen, Christoph; Vornberger, Oliver – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to present a user interface for web lectures for engaging with other users while working with video based learning content. The application allows its users to ask questions about the content and to get answers from those users that currently online are more familiar with it. The filtering is based on the…
Descriptors: Interaction, Lecture Method, Computer Interfaces, Computer System Design
Hurst, Wolfgang; Welte, Martina – Interactive Technology and Smart Education, 2009
Purpose: Playing back recorded lectures on handheld devices offers interesting perspectives for learning, but suffers from small screen sizes. The purpose of this paper is to propose several semi-automatic post-processing steps in order to improve usability by providing a better readability and additional navigation functionality.…
Descriptors: Research Opportunities, Lecture Method, Electronic Learning, Internet
Ketterl, Markus; Mertens, Robert; Vornberger, Oliver – Interactive Technology and Smart Education, 2009
Purpose: At many universities, web lectures have become an integral part of the e-learning portfolio over the last few years. While many aspects of the technology involved, like automatic recording techniques or innovative interfaces for replay, have evolved at a rapid pace, web lecturing has remained independent of other important developments…
Descriptors: Electronic Learning, Feedback (Response), Lecture Method, Program Implementation
Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires
Sinha, Neelu; Khreisat, Laila; Sharma, Kiron – Innovate: Journal of Online Education, 2009
Neelu Sinha, Laila Khreisat, and Kiron Sharma describe how learner-interface interaction promotes active learning in computer science education. In a pilot study using technology that combines DyKnow software with a hardware platform of pen-enabled HP Tablet notebook computers, Sinha, Khreisat, and Sharma created dynamic learning environments by…
Descriptors: Feedback (Response), Computer Science Education, Theory Practice Relationship, Active Learning
Markett, C.; Sanchez, I. Arnedillo; Weber, S.; Tangney, B. – Computers and Education, 2006
Interactivity in the classroom is reported to promote a more active learning environment, facilitate the building of learning communities, provide greater feedback for lecturers, and help student motivation. Various definitions of interactivity exist in the literature, alternately focusing on the participants, structure and technology. The "PLS…
Descriptors: Educational Environment, Student Motivation, Teacher Student Relationship, Telecommunications

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