Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Software | 5 |
Literacy Education | 5 |
Programming | 4 |
Teaching Methods | 4 |
Artificial Intelligence | 2 |
Computer Games | 2 |
Elementary Secondary Education | 2 |
Foreign Countries | 2 |
Grammar | 2 |
Second Language Instruction | 2 |
Technological Literacy | 2 |
More ▼ |
Source
Changing English: Studies in… | 1 |
Education and Information… | 1 |
International Journal of… | 1 |
UK Department for Education | 1 |
Author
Burn, Andrew | 1 |
Cannon, Michelle | 1 |
Chu, Samuel Kai Wah | 1 |
Downie, J. Stephen | 1 |
Healey, Deborah, Ed. | 1 |
Hemphill, Aaron | 1 |
Hemphill, Christy | 1 |
Hu, Xiao | 1 |
Johnson, Norman, Ed. | 1 |
Lee, Min | 1 |
Ng, Davy Tsz Kit | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Guides - Classroom - Teacher | 1 |
Information Analyses | 1 |
Reference Materials -… | 1 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
Latin America | 1 |
Mexico | 1 |
Romania | 1 |
Thailand | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Flesch Reading Ease Formula | 1 |
What Works Clearinghouse Rating
Hemphill, Christy; Hemphill, Aaron – International Journal of Technology in Education, 2021
Minority language communities lack access to educational technology that facilitates literacy skill building. The approach currently taken by most educational game app developers privileges widely spoken languages and often requires intensive resource investment. In response, a new game app was designed to provide easily localized, pedagogically…
Descriptors: Language Minorities, Computer Software, Computer Games, Teaching Methods
UK Department for Education, 2024
This report sets out the findings of the technical development work completed as part of the Use Cases for Generative AI in Education project, commissioned by the Department for Education (DfE) in September 2023. It has been published alongside the User Research Report, which sets out the findings from the ongoing user engagement activity…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Computational Linguistics
Ng, Davy Tsz Kit; Lee, Min; Tan, Roy Jun Yi; Hu, Xiao; Downie, J. Stephen; Chu, Samuel Kai Wah – Education and Information Technologies, 2023
In recent years, with the popularity of AI technologies in our everyday life, researchers have begun to discuss an emerging term "AI literacy". However, there is a lack of review to understand how AI teaching and learning (AITL) research looks like over the past two decades to provide the research basis for AI literacy education. To…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technological Literacy, Literacy Education
Cannon, Michelle; Potter, John; Burn, Andrew – Changing English: Studies in Culture and Education, 2018
This paper reflects on recent projects in a variety of media forms, in both formal and informal educational settings, discussing ways of expanding our notions of literacy practices which reflect their place in the wider lived experience of digital culture. We have collected these reflections under three headings. The first of these, Dynamic…
Descriptors: Literacy Education, Literacy, Play, Semiotics
Healey, Deborah, Ed.; Johnson, Norman, Ed. – 1995
The annotated list of software for language learning and instruction includes items used by English-as-a-Second-Language (ESL) teachers and those marketed for ESL. Software titles are grouped by hardware (Macintosh and MS-DOS), and within those sections, by language skill or application, including these categories: those discontinued by the…
Descriptors: Authoring Aids (Programming), Bilingual Education, Business Administration Education, Computer Assisted Instruction