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David James Woo; Hengky Susanto; Chi Ho Yeung; Kai Guo; April Ka Yeng Fung – Language Learning & Technology, 2024
English as a foreign language (EFL) students' use of artificial intelligence (AI) tools that generate human-like text may enhance students' written work. However, the extent to which students use AI-generated text to complete a written composition and how AI-generated text influences the overall writing quality remain uncertain. 23 Hong Kong…
Descriptors: Artificial Intelligence, Writing Instruction, English Language Learners, English (Second Language)
Oh, Eun Young; Song, Donggil – Educational Technology Research and Development, 2021
This developmental research aims to (1) examine the design and developmental process, (2) investigate the nature and structure of the application, and (3) analyze the results of expert reviews and usability tests. Twenty-five participants, including a developer, an instructional designer, Korean language educators, educational technology…
Descriptors: Computational Linguistics, Identification, Audio Equipment, Man Machine Systems
Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O. – Interactive Learning Environments, 2018
Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Dictionaries
Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming
Cardenas-Claros, Monica S.; Gruba, Paul A. – CALICO Journal, 2010
Participatory design (PD), or the collaboration between software engineers and end users throughout the design process, may help improve CALL design practices. In this case study, four ESL learners, a software designer, and a language teacher created and evaluated a series of paper prototypes concerning help options in computer-based second…
Descriptors: Computer Software, Participative Decision Making, Second Language Learning, English (Second Language)
Steinberg, Esther R. – 1992
Like a table of contents in print material, a computer-presented menu presents information. It informs a user of the topics that are available. Some menus present information by categories and thus communicate the organization as well as the content of the program. In addition to providing information, menus serve as a selection and retrieval…
Descriptors: Computer Assisted Instruction, Computer Software, Information Retrieval, Man Machine Systems
Sales, Gregory C. – Computing Teacher, 1989
This third installment in a series on instructional videodiscs for teachers focuses on the equipment needed to bring videodisc programs to the classroom. Videodisc delivery systems are explained, players and monitors are described, and three types of computer-controlled systems are discussed: hybrid systems, peripheral systems, and integrated…
Descriptors: Computer Assisted Instruction, Computer Software, Computer System Design, Costs
Mahoney, Francis X.; Lyday, Nancy L. – Training and Development Journal, 1984
Four key areas in the design of computer-based training are transfer of training, interactivity, development of problem-solving skills, and stimulation of learner interest. (SK)
Descriptors: Computer Assisted Instruction, Computer Software, Instructional Design, Man Machine Systems

Kearsley, Greg – Journal of Artificial Intelligence in Education, 1993
Examines the relationship between intelligent agents (i.e., computer programs that carry out tasks for users) and intelligent tutoring systems and suggests implications for instructional theory and practice. A new model for instruction based on the concept of shared abilities and cooperative learning between humans and computers is discussed.…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Software, Cooperative Learning
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games

Kemp, Fred – College Composition and Communication, 1987
Claims that computer programs are needed that operate on commonly available microcomputers and provide guidance in the generation and interrogation of a writer's ideas. Discusses Hugh Burns' program "TOPOI" as an example. Describes ways in which a computer and operator can interact. Criticizes those who view open-response software merely…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Higher Education
Steil, Toni L. – 1985
A study was devised, using 20 undergraduate students chosen at random from an introductory psychology course, to measure the teaching effectiveness of two computer tutorials oriented to the spreadsheet portion of Appleworks. The first tutorial provided a data disk with pre-entered data for the user to manipulate, but no error correction…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Strategies, Higher Education
McAleese, Ray – 1988
This paper begins with a description of the context and background of cognitive research into knowledge acquisition and representation for computer based training. The nature of concept maps is alluded to and examples are given of the ways that maps can facilitate knowledge elicitation. It is noted that: (1) the concept knowledge in this research…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Graphics, Computer Software
Joy, Mike; Muzykantskii, Boris; Rawles, Simon; Evans, Michael – Online Submission, 2002
We describe an initiative under way at Warwick to provide a technical foundation for computer aided learning and computer-assisted assessment tools, which allows a rich dialogue sensitive to individual students' response patterns. The system distinguishes between dialogues for individual problems and the linking of problems. This enables a subject…
Descriptors: Interaction, Man Machine Systems, Computer Assisted Instruction, Web Based Instruction