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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games

Magel, Kenneth – AEDS Journal, 1980
Courseware (computer based curriculum materials) development should follow the lessons learned by software engineers. The most important of 28 principles of software development presented here include a stress on human readability, the importance of early planning and analysis, the need for independent evaluation, and the need to be flexible.…
Descriptors: Computer Science Education, Computer Software, Design Requirements, Elementary Secondary Education
Kurland, D. Midian – 1983
An overview of the research and design process that led to the creation of the Bank Street word processing program for children is reported. The decision to create a word processor for the classroom was based on the findings that commercially available programs took too long to learn, required the memorization of too many commands or rules, had…
Descriptors: Computer Software, Design Requirements, Educational Research, Elementary Education
Jensen, Randall P.; Osguthorpe, Russell T. – Educational Technology, 1985
Describes two studies designed to identify and validate principles of effective microcomputer manual design. In the first, instructional science students rated design principles of four computer manuals using a computer manual checklist; in the second, instructional effectiveness of these design principles was tested by comparing microcomputer…
Descriptors: Check Lists, Comparative Analysis, Computer Software, Design Requirements

Terrell, William R.; And Others – 1983
This report describes a field application of the Computer Automated Page Layout (PLA) system to the development of a procedure training aid for the SH-3D/H Helicopter, as part of the Training Analysis and Evaluation Group's (TAEG) ongoing development effort to provide tools for the design and publication of technical training aids in a format…
Descriptors: Authoring Aids (Programing), Computer Software, Design Requirements, Flight Training

Anderson, Thomas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper describes the design principles for the development of an interactive media project in physics entitled "Beyond Einstein," which is based on the public television series, "The Creation of the Universe." Following a discussion of cognitive science concepts applicable to the development of interactive television, the…
Descriptors: Case Studies, Computer Software, Databases, Demonstration Programs
Beasley, Augie E.; Palmer, Carolyn G. – 1988
This guide provides the highlights of a demonstration session on how to prepare a newsletter using Multiscribe and Appleworks, as well as suggestions for preparing other publications. It includes basic guidelines for preparing a newsletter; directions for using Multiscribe/Appleworks to produce a newsletter; a sample media center newsletter;…
Descriptors: Computer Software, Design Requirements, Electronic Publishing, Elementary Secondary Education