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Yifeng Hu – Communication Teacher, 2025
This assignment is integrated into the generative AI unit of the Emerging Communication Technologies course. It includes step-by-step designs and reflective examples from students, highlighting the evolution of their perceptions of generative AI. The assignment uniquely focuses on understanding and raising awareness of stereotypes present in…
Descriptors: Artificial Intelligence, Stereotypes, Communications, Student Attitudes
Stephanie Jean Tsang – Journal of Media Literacy Education, 2025
Through in-depth interviews with junior high school teachers in Hong Kong who participated in a media and artificial intelligence literacy program intervention, this research highlights the importance of prioritizing values and ethics education over technical proficiency when incorporating artificial intelligence (AI) into media literacy training.…
Descriptors: Information Literacy, Teaching Methods, Junior High School Students, Media Literacy
Kaye D. Sweetser; Kalyca Lynn Becktel – Journal of Media Literacy Education, 2025
This survey (N = 579) investigated news media literacy among those likely to believe in the conspiracy theories of QAnon. Vulnerability to belief in QAnon conspiracies was predicted by a media diet of alternative media such as 4chan and SnapChat. Those vulnerable to QAnon conspiracy theories had lower news media literacy scores than those who…
Descriptors: Media Literacy, News Reporting, Misinformation, Political Attitudes
Paula Gil Ruiz – Discover Education, 2024
This research examines the impact of gamification on the development of critical thinking skills to counter misinformation, focusing specifically on students' roles as developers of educational software. Involving 107 university students, this study employs an experimental pretest-posttest methodology. An educational Escape Room was implemented,…
Descriptors: Gamification, Teaching Methods, Social Media, Sustainability
Maura N. Snyder; Alanna L. Peebles – Communication Teacher, 2025
A core component of teaching media literacy involves students analyzing and reflecting on how they use media in their daily lives. In this hands-on activity, college students play social media privacy bingo. Each square represents a different type of private information that they might choose to share on social media. The instructor calls out…
Descriptors: Social Media, Teaching Methods, Media Literacy, Student Attitudes
Rachel Guldin – ProQuest LLC, 2022
In the wake of the 2016 and 2020 U.S. presidential elections and the COVID-19 pandemic, increasing public attention has been paid to the ability of citizens to use and understand news media, information, and digital technology. Conversations about media literacy--the ability to critically engage with media--are ongoing in the press, schools, and…
Descriptors: News Media, Literacy Education, Critical Theory, Media Literacy
Demet Seban; Betül Arikan; Aziz Aslan – Journal of Theoretical Educational Sciences, 2025
This survey study explores the relationship between entertainment-oriented media literacy and critical literacy skills for internet among 355 preservice elementary teachers, using the Entertainment-Oriented Media Literacy Scale and the Critical Literacy Scale for Internet. Findings indicate high levels of both literacy types, with a weak positive…
Descriptors: Media Literacy, Critical Literacy, Correlation, Preservice Teachers
Tao Fu – Asia Pacific Journal of Education, 2024
Adopting Oxfam's key elements of education for global citizenship, this case study investigates how digital storytelling, a participatory media practice, is used for citizenship education among Chinese college students. A thematic analysis of in-depth interviews suggests digital storytelling can be used as an effective pedagogical tool as students…
Descriptors: Educational Technology, Story Telling, Citizenship Education, Global Approach
Oluwadara Abimbade – Journal of Digital Learning in Teacher Education, 2025
Today's adolescents actively engage with media, not only as consumers but also as creators. Their media creation activities range from graphic design and video production to digital storytelling and game programming. These experiences enable youth to express their voices and promote individual and community development. However, media production…
Descriptors: Middle School Students, Information Literacy, Deception, Misinformation
Hinduja, Sameer; Patchin, Justin W. – Corwin, 2023
As social media apps, gaming platforms, and other online environments have given present more opportunities to adolescents to cause harm to their peers, the proportion of youth who have experienced cyberbullying continues to rise. This bestselling guide from the co-directors of the Cyberbullying Research Center provides the tools you need today to…
Descriptors: Prevention, Computer Mediated Communication, Bullying, Social Media
Howard, Craig D. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Collaborative Video Annotation (CVA) is a kludge where learners annotate video together, experiencing both the video and each other's annotations in a dynamic discussion. Three scenes from small group CVA discussions were selected for analysis from 14 CVA discussions where 8-12 learners interacted via the annotation tool on top of a video. The…
Descriptors: Video Technology, Media Literacy, Undergraduate Students, Semiotics
Wright, William Terrell – Journal of Adolescent & Adult Literacy, 2021
In this case study, ELA teacher candidates used video editing software to create mash-ups of popular YouTube videos in order to express critical commentaries about a range of educational issues and perspectives. Operating from a critical media literacies framework, candidates researched dissenting ways teaching and school(ing) were represented on…
Descriptors: Language Arts, English Teachers, Preservice Teachers, Computer Software
Polat, Mustafa; Eristi, Bahadir – Journal of Theoretical Educational Science, 2022
There have been considerable efforts to define, conceptualize and specify the components of 21st century skills in the field of education since the first years of the new millennium. This article presents the results of a broad bibliometric review of educational research on 21st century skills by identifying the volume, growth trajectory, and…
Descriptors: 21st Century Skills, Bibliometrics, Research Reports, Journal Articles
Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
Marlatt, Rick; Sulzer, Mark A. – E-Learning and Digital Media, 2021
Set in English Language Arts, this article takes up recent trends in literacy toward investigating ontological notions of digital texts. Two teacher educators recently implemented a series of readings and activities in their methods courses designed to help preservice teachers sophisticate their conceptions of texts beyond autonomous, neutral…
Descriptors: Preservice Teachers, English Instruction, Language Arts, Computation

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