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Ehret, Christian; Ciklovan, Luka – Discourse: Studies in the Cultural Politics of Education, 2020
This article reports on a speculative design experiment, wherein the authors produced a critical remix video as intervention into the spread of toxic technocultural discourse on Twitch.tv (Twitch), an online platform in which content creators stream live content alongside a live chat audience. It focuses on the authors' development of a…
Descriptors: Educational Research, Research Methodology, Discourse Analysis, Video Technology
Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2017
The notion of students as co-creators of content in higher education is gaining popularity, with an ever-increasing emphasis on the development of digital media assignments. In a separate paper, the authors introduced the Digital Media Literacies Framework, which is composed of three interrelated domains: (1) conceptual, (2) functional, and (3)…
Descriptors: Taxonomy, Multimedia Materials, Electronic Publishing, Student Developed Materials
Downey, Steve – Journal of Educational Multimedia and Hypermedia, 2012
Since the mid-1990s, however, the popularity, diversity, and application of virtual worlds have spread rapidly. As a result, existing taxonomies and topologies increasingly are becoming less effective at being able to classify and organize the growing diversification of content available in today's virtual worlds. This article presents the…
Descriptors: Research Methodology, Classification, Definitions, Multimedia Materials
Masek, Martin; Murcia, Karen; Morrison, Jason – Australian Educational Computing, 2012
Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining…
Descriptors: Foreign Countries, Science Curriculum, Handheld Devices, Material Development
Frossard, Frederique; Barajas, Mario; Trifonova, Anna – Digital Education Review, 2012
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
Descriptors: Foreign Countries, Creativity, Secondary School Teachers, Creative Teaching
Vanouplines, Patrick; Nieuwenhuysen, P. – 1996
The World Wide Web is evolving from a collection of texts linked by hypertext and hypermedia toward services that operate interactively with the information user, and which offer results through use of a broad spectrum of tools. This paper presents a collection of interactive WWW services. The services are classified on the basis of the client…
Descriptors: Computer Games, Computer Mediated Communication, Computer Software, Feedback
Proceedings of the ASIST Annual Meeting, 2001
Topics of Poster Presentations include: electronic preprints; intranets; poster session abstracts; metadata; information retrieval; watermark images; video games; distributed information retrieval; subject domain knowledge; data mining; information theory; course development; historians' use of pictorial images; information retrieval software;…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Computer System Design
Allen, Denise – Teaching PreK-8, 1995
Features reviews of four computer games for use with intermediate and upper grade students, three on geography (Travelrama USA, Crosscountry USA, My America) and one on history (Vital Links). Comments include strengths of each activity, related multimedia activities and resources, and links to literature. Also reviews "Educator's Internet…
Descriptors: Computer Games, Computer Software, Computer Uses in Education, Educational Games
Williamson, Mary – 1997
The QuiltSpace Builder enables Microsoft's multimedia encyclopedia "Encarta" to "fit" into an established home or institutional learning environment so that "Encarta" can be used for productive research. Early observations of the difficulties encountered by Encarta users, coupled with a survey of presently available…
Descriptors: Computer Games, Computer Interfaces, Computer Networks, Computer Software
Hijon-Neira, Raquel, Ed. – InTech, 2009
The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Learning. In a more…
Descriptors: Computer Assisted Instruction, Educational Technology, Internet, Feedback (Response)
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers