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Showing all 11 results Save | Export
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Dragos-Georgian Corlatescu; Micah Watanabe; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2024
Modeling reading comprehension processes is a critical task for Learning Analytics, as accurate models of the reading process can be used to match students to texts, identify appropriate interventions, and predict learning outcomes. This paper introduces an improved version of the Automated Model of Comprehension, namely version 4.0. AMoC has its…
Descriptors: Computer Software, Artificial Intelligence, Learning Analytics, Natural Language Processing
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Yishen Song; Qianta Zhu; Huaibo Wang; Qinhua Zheng – IEEE Transactions on Learning Technologies, 2024
Manually scoring and revising student essays has long been a time-consuming task for educators. With the rise of natural language processing techniques, automated essay scoring (AES) and automated essay revising (AER) have emerged to alleviate this burden. However, current AES and AER models require large amounts of training data and lack…
Descriptors: Scoring, Essays, Writing Evaluation, Computer Software
Cioaca, Valentin Sergiu; Dascalu, Mihai; McNamara, Danielle S. – Grantee Submission, 2021
Numerous approaches have been introduced to automate the process of text summarization, but only few can be easily adapted to multiple languages. This paper introduces a multilingual text processing pipeline integrated in the open-source "ReaderBench" framework, which can be retrofit to cover more than 50 languages. While considering the…
Descriptors: Documentation, Computer Software, Open Source Technology, Algorithms
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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Todirascu, Amalia; Cargill, Marion – Research-publishing.net, 2019
We present SimpleApprenant, a platform aiming to improve French L2 learners' knowledge of Multi Word Expressions (MWEs). SimpleApprenant integrates an MWE database annotated with the Common European Framework of Reference for languages (CEFR) level and several Natural Language Processing (NLP) tools: a spelling checker, a parser, and a set of…
Descriptors: French, Phrase Structure, Second Language Learning, Second Language Instruction
Vlas, Radu Eduard – ProQuest LLC, 2012
Open source projects do have requirements; they are, however, mostly informal, text descriptions found in requests, forums, and other correspondence. Understanding such requirements provides insight into the nature of open source projects. Unfortunately, manual analysis of natural language requirements is time-consuming, and for large projects,…
Descriptors: Open Source Technology, Computer Software, Natural Language Processing, Classification
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Valdés Aguirre, Benjamín; Ramírez Uresti, Jorge A.; du Boulay, Benedict – International Journal of Artificial Intelligence in Education, 2016
Sharing user information between systems is an area of interest for every field involving personalization. Recommender Systems are more advanced in this aspect than Intelligent Tutoring Systems (ITSs) and Intelligent Learning Environments (ILEs). A reason for this is that the user models of Intelligent Tutoring Systems and Intelligent Learning…
Descriptors: Intelligent Tutoring Systems, Models, Open Source Technology, Computers
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Charlton, Patricia; Magoulas, George; Laurillard, Diana – Technology, Pedagogy and Education, 2012
The paper advocates an approach to learning design that considers it as creating digital artefacts that can be extended, modified and used for different purposes. This is realised through an "act becoming artefact" cycle, where users' actions in the authors' software environment, named Learning Designer, are automatically interpreted on…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Software
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
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Gasevic, D.; Zouaq, Amal; Torniai, Carlo; Jovanovic, J.; Hatala, Marek – IEEE Transactions on Learning Technologies, 2011
Recent research in learning technologies has demonstrated many promising contributions from the use of ontologies and semantic web technologies for the development of advanced learning environments. In spite of those benefits, ontology development and maintenance remain the key research challenges to be solved before ontology-enhanced learning…
Descriptors: Foreign Countries, Natural Language Processing, Computer Interfaces, Web 2.0 Technologies
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers