Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Software | 5 |
Preschool Children | 5 |
Programming | 4 |
Science Instruction | 3 |
Teaching Methods | 3 |
Computer Literacy | 2 |
Educational Technology | 2 |
Preschool Education | 2 |
Action Research | 1 |
Computer Oriented Programs | 1 |
Computer Software Evaluation | 1 |
More ▼ |
Source
Australasian Journal of… | 1 |
Digital Promise | 1 |
Education and Information… | 1 |
Journal of Information… | 1 |
Teaching Science | 1 |
Author
Bers, Marina Umashi | 1 |
Cruz, Maria | 1 |
Kahn, Ken | 1 |
Kalogiannakis, Michail | 1 |
Kanaki, Kalliopi | 1 |
Kazakoff, Elizabeth R. | 1 |
Morgado, Leonel | 1 |
Preston, Christine | 1 |
Sullivan, Amanda | 1 |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 3 |
Reports - Research | 2 |
Education Level
Preschool Education | 5 |
Early Childhood Education | 4 |
Elementary Education | 1 |
Kindergarten | 1 |
Primary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Preston, Christine – Teaching Science, 2020
This paper details a digital technology solution to a problem that arose during a science lesson in an early years class. The teacher used the opportunity to enable the children to apply their knowledge and skills of a software application developed in a recent ICT class. Using the age-appropriate app, the students could communicate their learning…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Computer Software
Kanaki, Kalliopi; Kalogiannakis, Michail – Education and Information Technologies, 2018
Objects are everywhere. People deal with them from the beginning of their lives. From babyhood, they start to recognise them and, progressively, learn to define their attributes and designate the actions related to them. Although the basis of object-oriented programming is translating real-world objects into the object-oriented code, learning…
Descriptors: Teaching Methods, Preschool Education, Preschool Children, Physical Sciences
Digital Promise, 2021
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families' joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals.…
Descriptors: Computer Software, Learning Experience, Family Involvement, Program Descriptions
Sullivan, Amanda; Kazakoff, Elizabeth R.; Bers, Marina Umashi – Journal of Information Technology Education: Innovations in Practice, 2013
This paper qualitatively examines the implementation of an intensive weeklong robotics curriculum in three Pre-Kindergarten classrooms (N = 37) at an early childhood STEM (science, technology, engineering, and math) focused magnet school in the Harlem area of New York City. Children at the school spent one week participating in computer…
Descriptors: Robotics, Preschool Children, STEM Education, Magnet Schools
Morgado, Leonel; Cruz, Maria; Kahn, Ken – Australasian Journal of Educational Technology, 2010
A common problem in computer programming use for education in general, not simply as a technical skill, is that children and teachers find themselves constrained by what is possible through limited expertise in computer programming techniques. This is particularly noticeable at the preliterate level, where constructs tend to be limited to…
Descriptors: Educational Technology, Computer Literacy, Computers, Programming