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Kimberley L. M. Zonneveld; Alison D. Cox; Madeline M. Asaro; Kieva S. Hranchuk; Arezu Alami; Laura D. Kelly; Jan C. Frijters – Journal of Applied Behavior Analysis, 2024
Visual inspection of single-subject data is the primary method for behavior analysts to interpret the effect of an independent variable on a dependent variable; however, there is no consensus on the most suitable method for teaching graph construction for single-subject designs. We systematically replicated and extended Tyner and Fienup (2015)…
Descriptors: Graphs, Video Technology, Teaching Methods, Computer Software
Mei-Hua Hsu – Health Education Journal, 2024
Objective: This study intended to examine whether the utilization of ChatGPT and Termbot enhances students' understanding of medical terminology. Method: ChatGPT, developed by OpenAI, is an AI chatbot designed to generate human-like text responses. Termbot is a chatbot-based learning model focused on improving the acquisition of medical…
Descriptors: Vocabulary, Artificial Intelligence, Computer Software, Synchronous Communication
Abdallah, Delbert S. Abi; Fonner, Christopher W.; Lax, Neil C.; Babeji, Matthew R.; Palé, Fatimata – American Biology Teacher, 2023
In instructional settings, evolution and natural selection are challenging concepts to teach, due to the fact that these topics are difficult to observe in the laboratory or lecture hall. In the past few years, Avida-ED has emerged as an innovative tool for teaching evolutionary principles. It allows students to directly observe effects of…
Descriptors: Technology Uses in Education, Evolution, Genetics, Science Education
Kimberly Ann Dalius – ProQuest LLC, 2024
This study explored how developing digital literacy skills could influence digital self-efficacy, cognitive load, mindfulness, and productivity among Generation Z college students in Karachi, Pakistan, using the Pauseitive app. With digital tools playing an ever-growing role in education, understanding their impact on students' mental processes…
Descriptors: Foreign Countries, College Students, Technology Uses in Education, Educational Technology
Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
Zulkanain, Nani Amalina; Miskon, Suraya; Syed Abdullah, Norris – Education and Information Technologies, 2020
WhatsApp is one of the most popular and widely used communication platforms today. However, from an application in a few subject areas, this mobile application (app) can be distractive and cause users to lose their focus as it attracts and promotes social interaction among learning communities. In this study, firstly, qualitative research approach…
Descriptors: Computer Software, Guidelines, Social Networks, Pretests Posttests
Tuedor, Marian; Franco, Fabia; White, Anthony; Smith, Serengul; Adams, Ray – International Journal of Disability, Development and Education, 2019
Multimedia computer programmes have been found to facilitate learning in children with Autistic Spectrum Disorders (ASD). However, the effectiveness of these resources is limited due to poor design or a lack of consideration of the ASD cognitive profile, particularly at the lower functioning end of the spectrum. This article attempts to tackle the…
Descriptors: Testing, Literacy, Children, Autism
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
Astuti, Kun Setyaning; Zuchdi, Darmiyati; Sayuti, Suminto A.; Rusdewanti, Panca Putri; Bramantyo, Triyono – International Journal of Instruction, 2022
An effective learning process must be organized in a focus. Focus is the focal point of competency targets. The study examines the effect of Imitation, Creation, and Origination as a focus learning by using Encore software to musicality and creativity of Nasheed groups, which currently spreads all over Indonesia. It is important to know about the…
Descriptors: Learning Processes, Imitation, Music, Computer Software
Litster, Kristy; Lommatsch, Christina W.; Novak, Joshua R.; Moyer-Packenham, Patricia S.; Harmon, M. Jill; Roxburgh, Allison L.; Bullock, Emma P. – International Journal of Science and Mathematics Education, 2021
This study explored associations among children's prior attitudes, prior mathematics knowledge, and frequency of digital game use, with children's perceptions of game affordances, and transfer to out-of-game performance when interacting with digital math games, with respect to gender. Participants were 187 children (ages 8-12). An SEM mediation…
Descriptors: Gender Differences, Pretests Posttests, Computer Games, Student Attitudes
Boggio, Cynthia; Zaher, Ahmed; Bosse, Marie-Line – British Journal of Educational Technology, 2023
The present study assessed the effectiveness of the ECRIMO educational application designed to build first-grade level spelling skills. We tested whether using the app to teach spelling would be as effective as providing the same training using traditional paper exercises. The effect of integrating gamification into mobile learning apps, which has…
Descriptors: Grade 1, Elementary School Students, Computer Software, Spelling Instruction
dos Santos, Paulo José Sena; dos Santos, Toni Fernando Mendes – Physics Education, 2021
Many researches show that students have difficulties in understanding graphics in kinematics. Some authors argue that we can use different instructional strategies to reduce these difficulties. Based on these studies, we developed and applied a didactic sequence using educational robotics to teach graphic analysis in movements in a dimension with…
Descriptors: Teaching Methods, Physics, Science Education, Graphs
Yuwono, Imam; Kusumastuti, Dewi Ekasari; Suherman, Yuyus; Zainudin; Dhafiya, Farah; Rahmatika, Puteri – Pegem Journal of Education and Instruction, 2023
This study aims to analyse the learning needs of college students with special needs, develop a Universal Design for Learning based learning application named AJAR MBK, and assess the efficiency of the AJAR MBK application. It used a research and development model adapted from the ADDIE (analysis, design, development, implementation, and…
Descriptors: Special Needs Students, Access to Education, Autism Spectrum Disorders, Material Development