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Rassaei, Ehsan – Modern Language Journal, 2020
The present study investigated the effects of 2 forms of text-based second language (L2) vocabulary glosses, namely dynamic and nondynamic glosses on EFL learners' vocabulary knowledge. Dynamic glosses were operationalized as a set of incrementally ordered mediating annotations designed to help learners identify the correct word definition while…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Second Language Learning
Chang, Yu-shan – Australasian Journal of Educational Technology, 2019
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has…
Descriptors: Computer Software, Creativity, Student Motivation, Telecommunications
Phetsut, Piyaporn; Waemusa, Zainee – International Journal of Technology in Education, 2022
With the rapid growth of digital technology, mobile phones are widely used for EFL teaching and learning. However, little is known about the effectiveness of integrating a mobile application into EFL classrooms to improve oral accuracy in Thai school contexts. An instructional intervention grounded with Mobile Assisted Language Learning (MALL) and…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Pretests Posttests
Pambayun, Bima; Wirjawan, Johanes V. D.; Herwinarso, Herwinarso; Wijaya, Anthony; Untung, Budijanto; Pratidhina, Elisabeth – International Journal on Social and Education Sciences, 2019
The tremendous development of information and communication technology, especially the existence of smartphone, has a huge impact on people lifestyle. Smartphone technology allows several of applications to make life easier. Most of teenagers in Indonesia have been familiar with smartphone technology which can be potentially used on educational…
Descriptors: High School Students, Teaching Methods, Physics, Science Instruction
Önal, Nezih; Çevik, Kerim Kürsat; Senol, Veysel – Interactive Learning Environments, 2022
The aim of this study is to demonstrate effectiveness of mobile game called SOS Table in the context of the subject "Tenses in English" within the framework of mobile learning tools acceptance, learning language motivation and mobile learning attitude of the students. The target group of the research consists of preparatory class…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Teaching Methods
Jia, Chengyuan; Hew, Khe Foon Timothy – Computer Assisted Language Learning, 2022
Lower-level processes have long been overlooked in EFL listening pedagogy. To address this pervasive problem, in this study, a program was designed that integrated WeChat, the most popular mobile instant messaging app in China, into dictation practice. Students in two classes studying a compulsory university EFL course were selected as…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
Kohnke, Lucas; Zou, Di; Zhang, Ruofei – RELC Journal: A Journal of Language Teaching and Research, 2021
In higher education, understanding discipline-specific vocabulary can be challenging. Insufficient vocabulary can be a major challenge for students as they begin their university studies. This study examined university undergraduate English language learners' discipline-specific vocabulary retention when they used an in-house developed mobile app,…
Descriptors: Higher Education, Vocabulary Development, English for Academic Purposes, Second Language Learning
Chang, Yu-Shan; Chen, Si-Yi; Yu, Kuang-Chao; Chu, Yih-Hsien; Chien, Yu-Hung – British Journal of Educational Technology, 2017
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest-posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as research participants in the study. The results showed that cloud-based m-learning had a positive…
Descriptors: Telecommunications, Handheld Devices, Foreign Countries, Computer Software
Esmaeili, Zeynab; Shahrokhi, Mohsen – International Journal of Language Education, 2020
This study aimed at investigating the effect of Memrise application on Iranian EFL learners' collocation learning and retention. To this end, a quasi-experimental design was used. 75 Iranian intermediate EFL learners studying English at a private language institute, namely Farahan, Iran were selected to participate in the study based on…
Descriptors: Phrase Structure, Second Language Learning, Second Language Instruction, English (Second Language)
Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers
Ma, Xingxing; Yodkamlue, Butsakorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2019
This study investigated the effects of a self-developed mobile app on Chinese university EFL learners' vocabulary learning and retention. Their perceptions of the mobile app were also explored. Data were collected using mixed methods. The results can be summarized as follow: firstly, the students using the mobile app could learn more words than…
Descriptors: Vocabulary Development, Computer Software, Asians, College Students
Wang, Hong-You; Lin, Vivien; Hwang, Gwo-Jen; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2019
To assess the effects and learner perceptions of context-aware ubiquitous language learning (CAULL), a green-building English-learning application (GBELA) employing sensing technology was created to develop participants' English listening and reading skills using smartphones and QR codes. This study investigated the effects of 40 participants'…
Descriptors: Reading Skills, Listening Skills, English (Second Language), Second Language Learning
Rashtchi, Mojgan; Porkar, Reza – Language Teaching Research Quarterly, 2020
Brainstorming, as a pre-writing activity, facilitates the process of generating ideas and helps organize learners' thoughts to get involved in writing activities. The present convergent mixed methods study investigated whether the integration of technology and brainstorming could affect the argumentative writing of EFL learners. Initially, 68…
Descriptors: Brainstorming, Writing Instruction, Essays, Technology Integration
Wu, Wen-Chi Vivian; Lin, I-Ting Doris; Marek, Michael W.; Ou Yang, Fang-Chuan – SAGE Open, 2021
Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary…
Descriptors: Figurative Language, Second Language Learning, Second Language Instruction, English (Second Language)
Dagdeler, Kübra Okumus; Konca, Mustafa Yavuz; Demiröz, Hakan – Journal of Language and Linguistic Studies, 2020
The aim of this study was to identify the effectiveness of a mobile application in vocabulary knowledge improvement of English as a Foreign Language (EFL) learners. This study adopted a quasi-experimental research design consisting of an experimental and a control group with 73 participants studying at two state universities in Turkey. During the…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Telecommunications