NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 10 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Raymond Papp – Research in Higher Education Journal, 2025
While eLearning digital homework platforms have been around for several years, it was only during the COVID pandemic that they moved to the mainstream as face-to-face teaching was replaced by hybrid and even fully online course delivery. Teachers have used the eLearning platforms to reach students remotely yet there has been little research on…
Descriptors: Business Education, Statistics Education, Online Courses, Learning Management Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yasuyuki Nakamura – International Association for Development of the Information Society, 2023
STACK is an online testing system that can automatically assess mathematical formulae. When working with STACK on a smartphone, inputting mathematical formulae is time-consuming; therefore, to solve this problem a mathematical formula input interface for smartphones has been developed based on the flick operation. However, since the time of…
Descriptors: Usability, Mathematics Instruction, Mathematical Formulas, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Baral, Sami; Botelho, Anthony; Santhanam, Abhishek; Gurung, Ashish; Cheng, Li; Heffernan, Neil – International Educational Data Mining Society, 2023
Teachers often rely on the use of a range of open-ended problems to assess students' understanding of mathematical concepts. Beyond traditional conceptions of student open-ended work, commonly in the form of textual short-answer or essay responses, the use of figures, tables, number lines, graphs, and pictographs are other examples of open-ended…
Descriptors: Mathematics Instruction, Mathematical Concepts, Problem Solving, Test Format
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Jojo Manai; Jeremy Roschelle – Digital Promise, 2024
In every school, dedicated teachers strive to support their students' unique learning journeys. Imagine a classroom where potential challenges are quickly identified and met with precise interventions. Imagine a school or school district where the many potential ways to solve problems can be quickly tested, and the best solutions rapidly scaled up…
Descriptors: Technology Uses in Education, Problem Solving, Data, Researchers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Anthi Karatrantou; Vassiliki Giannoula; Chris Panagiotakopoulos; George Nikolaou – International Society for Technology, Education, and Science, 2023
The paper presents an attempt made to use the Arduino platform and the Scratch for Arduino (S4A) environment for the implementation of an educational project for 6th grade primary school students in a classroom attended by refugee, immigrants, and indigenous students. The aim was to investigate the opportunity to use educational robotics as tools…
Descriptors: Refugees, Robotics, Elementary School Students, Worksheets
Peer reviewed Peer reviewed
Direct linkDirect link
Hsing-Yu Hou; Pei-Jung Wu; Chih-Teng Chen; Li-Wen Huang – International Journal of Information and Communication Technology Education, 2025
This study created an all-English learning environment for teachers and students by integrating the theoretical framework of the University Competence Assessment Network common competency with the pedagogical method of English as a Medium of Instruction (EMI). The study targeted approximately 45 students, ranging from sophomore to senior, taking…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Language of Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Grothaus, Christin – Qualitative Research in Education, 2022
Collaborative online learning (COL) has been associated with positive outcomes, such as critical thinking, shared problem-solving skills, and deep learning. Such outcomes require pedagogies that consider students' backgrounds, including the cultural context in which they operate. This study reflects upon the role of culture through the lens of the…
Descriptors: Thinking Skills, Problem Solving, Power Structure, Collectivism