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Bellini, Diego; Cubico, Serena; Favretto, Giuseppe; Noventa, Stefano A.; Ardolino, Piermatteo; Gianesini, Giovanna; Ciabuschi, Francesco; Leitao, Joao; Jain, Ajay K. – European Journal of Training and Development, 2021
Purpose: This paper aims to propose an explorative metamodel of the key organizational competences management and presents a Web-based tool (Co.S.M.O.© Competences Software Management for Organizations) for all-around assessment of the identified competences. Design/methodology/approach: Building on the Great Eight Competencies Model- GEC, the…
Descriptors: Models, Competence, Foreign Countries, Computer Software
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Roha M. Kaipa; Sarah Wendelbo – International Journal of Multilingualism, 2025
The research on language acquisition and retention has primarily focused on monolinguals and bilinguals, with comparatively few studies including trilinguals. To address this gap, the current study compares the acquisition and retention of a novel morphosyntactic rule in Spanish in twelve monolinguals, twelve bilinguals, and twelve trilinguals.…
Descriptors: Multilingualism, Second Language Instruction, Second Language Learning, Spanish
Olumide Ojo – International Journal of Education and Development using Information and Communication Technology, 2024
This study explores factors influencing Nigerian Higher Education students to adopt ChatGPT in learning. Using the technology acceptance model (TAM), this research aims to identify the key factors influencing the behavioural intentions of Nigerian undergraduate students to adopt ChatGPT in their academic pursuits. This study's theoretical…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Undergraduate Students
Firat, Mehmet; Altinpulluk, Hakan; Kilinç, Hakan – Asian Association of Open Universities Journal, 2021
Purpose: This study aims to investigate the preferences of 96 educational researchers on the use of digital technologies in scientific research. Design/methodology/approach: The study was designed as a quantitative-dominant sequential explanatory mixed-method research. Findings: Despite the spreading use of advanced technologies of big data and…
Descriptors: Educational Researchers, Preferences, Scientific Research, Technology Uses in Education
Hannah Clare; Margot Darragh; Felicity Goodyear-Smith – British Journal of Guidance & Counselling, 2024
The acceptability to, and feasibility of, guidance counsellors using YouthCHAT to screen New Zealand secondary school students for mental health issues and risky health behaviours was investigated. Participants were eight guidance counsellors using YouthCHAT in two schools. Over eight months, School A implemented a systematic school-wide screening…
Descriptors: School Counseling, School Counselors, Feasibility Studies, Foreign Countries
Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
González Mendoza, Julio Alfonso; Rodríguez-Isidro, Francisco Esteban; Cañizares-Arévalo, Jorge de Jesús – Journal of Language and Linguistic Studies, 2022
When mentioning different actions that lead to the implementation of strategic planning in the use of ICT for achieving educational quality in the UFPS, it should become a concretion of the practical participation of these entities to try to achieve quality standards in education. In this sense, when it is intended to generate actions that lead to…
Descriptors: Information Technology, Educational Quality, Strategic Planning, Educational Improvement
Ye, Pinghao; Liu, Liqiong; Gao, Linxia; Mei, Quanjun – International Journal of Information and Communication Technology Education, 2020
The article finds the main factors affecting women's continuance intention for mobile games, and analyze how and to what extent these factors affect women's continuance intention for mobile games in a research model. In this study, a Model of Factors Affecting Women's continued interest in mobile gaming is comprised of eight variables and relevant…
Descriptors: Females, Computer Games, Telecommunications, Handheld Devices
Xinogalos, Stelios; Pitner, Tomáš; Ivanovic, Mirjana; Savic, Miloš – Education and Information Technologies, 2018
The choice of the first programming language (FPL) has been a controversial issue for several decades. Nearly everyone agrees that the FPL is important and affects students' subsequent education on programming. The study presented in this article investigates the suitability of various C-like and Pascal-like programming languages as a FPL.…
Descriptors: Student Attitudes, Programming Languages, Computer Software, Questionnaires
Chang, Yu-shan – Australasian Journal of Educational Technology, 2019
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has…
Descriptors: Computer Software, Creativity, Student Motivation, Telecommunications
Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
Khan, Bibi Rabia – Journal of Mathematics Education at Teachers College, 2020
Improving students' performance in Calculus is a challenge for many colleges and universities. One way of improving students' performance as well as their metacognition and study skills is to provide opportunities for them to receive support outside of the lecture. A modified version of the Motivated Strategies for Learning Questionnaire (MSLQ)…
Descriptors: Metacognition, Mathematics Instruction, Homework, Calculus
Hatfield, Megan; Falkmer, Marita; Falkmer, Torbjörn; Ciccarelli, Marina – Journal of Autism and Developmental Disorders, 2018
A process evaluation was conducted to determine the effectiveness, usability, and barriers and facilitators related to the Better OutcOmes & Successful Transitions for Autism (BOOST-A™), an online transition planning program. Adolescents on the autism spectrum (n = 33) and their parents (n = 39) provided feedback via an online questionnaire.…
Descriptors: Autism, Transitional Programs, Pervasive Developmental Disorders, Planning
Enders, Craig K. – Grantee Submission, 2017
The last 20 years has seen an uptick in research on missing data problems, and most software applications now implement one or more sophisticated missing data handling routines (e.g., multiple imputation or maximum likelihood estimation). Despite their superior statistical properties (e.g., less stringent assumptions, greater accuracy and power),…
Descriptors: Data Analysis, Computer Software, Computation, Statistical Analysis