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Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
Ferdiánová, Vera – Electronic Journal of e-Learning, 2017
"The use of e-learning and modern technologies is an integral part of teaching descriptive geometry" (Rankowski and Minaruth, 1979). Teachers often create Flash animations, websites and other interactive materials for their students using special tools and software; e.g. Cabri, GeoGebra or Construct 3D (García et al, 2007). There is an…
Descriptors: Integrated Learning Systems, Geometry, Educational Technology, Technology Uses in Education
Yorganci, Serpil – Online Submission, 2018
In this study, it was aimed to determine the views of graduate students on mathematics learning with dynamic mathematics software GeoGebra. Case study method was used in qualitative research patterns. The study group consists of 7 graduate students who were doing their degrees at the Education Faculty of a state university in Turkey. Data were…
Descriptors: Graduate Students, Student Attitudes, Mathematics Instruction, Computer Software
Bauerle, Tim; Brnich, Michael J.; Navoyski, Jason – Journal of Workplace Learning, 2016
Purpose: This paper aims to contribute to a general understanding of mental practice by investigating the utility of and participant reaction to a virtual reality maintenance training among underground coal mine first responders. Design/Methodology/Approach: Researchers at the National Institute for Occupational Safety and Health's Office of Mine…
Descriptors: Training, Computer Simulation, Computer Uses in Education, Fuels
Nobre, Cristiane Neri; Meireles, Magali Rezende Gouvêa; Vieira, Niltom, Jr.; de Resende, Mônica Neli; da Costa, Lucivânia Ester; da Rocha, Rejane Corrêa – Informatics in Education, 2016
Information and Communication Technologies (ICT) in education provide a new learning environment where the student builds his own knowledge, allowing his visualization and experimentation. This study evaluated the Geogebra software in the learning process of Calculus. It was observed that the proposed activities helped in the graphical…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Visualization
Crick, Ruth Deakin; Knight, Simon; Barr, Steven – Journal of Learning Analytics, 2017
Central to the mission of most educational institutions is the task of preparing the next generation of citizens to contribute to society. Schools, colleges, and universities value a range of outcomes--e.g., problem solving, creativity, collaboration, citizenship, service to community--as well as academic outcomes in traditional subjects. Often…
Descriptors: Educational Improvement, Holistic Approach, Data Collection, Data Analysis
Akaygun, Sevil – Chemistry Education Research and Practice, 2016
Visualizing the chemical structure and dynamics of particles has been challenging for many students; therefore, various visualizations and tools have been used in chemistry education. For science educators, it has been important to understand how students visualize and represent particular phenomena--i.e., their mental models-- to design more…
Descriptors: High School Students, Secondary School Science, Grade 10, Grade 11
Muller, Lars; Divitini, Monica; Mora, Simone; Rivera-Pelayo, Veronica; Stork, Wilhelm – IEEE Transactions on Learning Technologies, 2015
Wearable devices and ambient sensors can monitor a growing number of aspects of daily life and work. We propose to use this context data as content for learning applications in workplace settings to enable employees to reflect on experiences from their work. Learning by reflection is essential for today's dynamic work environments, as employees…
Descriptors: Electronic Equipment, Reflection, Work Environment, Computer Assisted Instruction
Saltan, Fatih; Kara, Mehmet – Higher Education Studies, 2016
This study aims to investigate the acceptance of ICT teachers pertaining to the use of Scratch as an Algorithm Visualization (AV) software in terms of perceived ease of use and perceived usefulness. An embedded mixed method research design was used in the study, in which qualitative data were embedded in quantitative ones and used to explain the…
Descriptors: Computer Software, Visualization, Preservice Teachers, Information Technology
Olsson, Marie; Mozelius, Peter; Collin, Jonas – Electronic Journal of e-Learning, 2015
Courses in virtual learning environments can leave recently enrolled participants in a state of loneliness, confusion and boredom. What course content is essential in the course, where can more information be found and which assignments are mandatory? Research has stated that learner control and motivation are crucial issues for successful online…
Descriptors: Questionnaires, Visualization, Electronic Learning, Programming
Ifenthaler, Dirk – Journal of Educational Psychology, 2014
A considerable amount of research has been undertaken to provide insights into the valid assessment of team performance. However, in many settings, manual and therefore labor-intensive assessment instruments for team performance have limitations. Therefore, automated assessment instruments enable more flexible and detailed insights into the…
Descriptors: Teamwork, Performance, Visualization, Knowledge Representation
Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Mobile Learning 2013, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, March 14-16, 2013. The Mobile Learning 2013 International Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Technology Uses in Education, Educational Technology
Iskander, Wejdan; Curtis, Sharon – Journal of Computers in Mathematics and Science Teaching, 2005
This study investigated the effects of two computer-implemented techniques (colour and interactive animation) on learning 3D vectors. The participants were 43 female Saudi Arabian high school students. They were pre-tested on 3D vectors using a paper questionnaire that consisted of calculation and visualization types of questions. The students…
Descriptors: Visualization, Computer Software, Animation, Computer Assisted Instruction

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