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Galip Bedir; Ibrahim Benek; Eda Yuca; Ismail Donmez – Journal of Education in Science, Environment and Health, 2025
Artificial Intelligence (AI) emerges as the development of computer systems and software that imitate human abilities and perform human-like tasks. Understanding what gifted students think about this system that includes deep cognitive abilities is considered important. Based on this premise, this study examines the perceptions of gifted students…
Descriptors: Gifted, Student Attitudes, Freehand Drawing, Artificial Intelligence
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Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
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Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
McConnell, Barry A.; McConnell, Nancy J. – Collegiate Microcomputer, 1988
Discussion of the history and development of artificial intelligence (AI) highlights a bibliography of introductory books on various aspects of AI, including AI programing; problem solving; automated reasoning; game playing; natural language; expert systems; machine learning; robotics and vision; critics of AI; and representative software. (LRW)
Descriptors: Artificial Intelligence, Computer Games, Computer Science, Computer Software
Muir, Michael – 1990
Intended for learners with a basic familiarity with the Logo programming language, this manual is designed to introduce them to artificial intelligence and enhance their programming capabilities. Nine chapters discuss the following features of Logo: (1) MAZE.MASTER, a look at robots and how sensors make machines aware of their environment; (2)…
Descriptors: Artificial Intelligence, Computer Games, Computer Software, Educational Strategies