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Moya, A. A. – Physics Education, 2018
The introduction of electric circuit simulation software for undergraduate students in a general physics course is proposed in order to contribute to the constructive learning of electric circuit theory. This work focuses on the lab exercises based on dc, transient and ac analysis in electric circuits found in introductory physics courses, and…
Descriptors: Equipment, Simulation, Computer Software, Science Instruction
Budgett, Stephanie; Pfannkuch, Maxine – Teaching and Learning Research Initiative, 2016
This report summarises the research activities and findings from the TLRI-funded project entitled "Visualising Chance: Learning Probability Through Modelling." This exploratory study was a 2-year collaboration among two researchers, two conceptual software developers/interactive graphics experts, three university lecturers/practitioners,…
Descriptors: Statistics, Probability, Mathematical Models, Computer Software
Mitchell, Rebecca; DeBay, Dennis – Learning & Leading with Technology, 2012
Kids love augmented reality (AR) simulations because they are like real-life video games. AR simulations allow students to learn content while collaborating face to face and interacting with a multimedia-enhanced version of the world around them. Although the technology may seem advanced, AR software makes it easy to develop content-based…
Descriptors: Educational Technology, Video Games, Simulation, Computer Software
Su, Jun-Ming; Lin, Huan-Yu – Educational Technology & Society, 2015
In recent years, software operating skills, the ability in computer literacy to solve problems using specific software, has become much more important. A great deal of research has also proven that students' software operating skills can be efficiently improved by practicing customized virtual and simulated examinations. However, constructing…
Descriptors: Foreign Countries, Computer Assisted Testing, Computer Simulation, Simulation
Psycharis, Sarantos – Journal of Education and Training Studies, 2013
Contemporary teaching and learning approaches expect students--at any level of education--to be active producers of knowledge. This leads to the need for creation of instructional strategies, learning environments and tasks that can offer students opportunities for active learning. Research argues that one of the most meaningful and engaging forms…
Descriptors: Computation, Active Learning, Experiments, Mathematical Models
Ortiz-Rodriguez, Estanislao; Vazquez-Arenas, Jorge; Ricardez-Sandoval, Luis A. – Chemical Engineering Education, 2010
An overview of a course on modeling and simulation offered at the Nanotechnology Engineering undergraduate program at the University of Waterloo. The motivation for having this course in the undergraduate nanotechnology curriculum, the course structure, and its learning objectives are discussed. Further, one of the computational laboratories…
Descriptors: Course Content, Laboratories, Undergraduate Students, Universities
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Seethamraju, Ravi – Journal of Information Systems Education, 2011
The sophistication of the integrated world of work and increased recognition of business processes as critical corporate assets require graduates to develop "process orientation" and an "integrated view" of business. Responding to these dynamic changes in business organizations, business schools are also continuing to modify…
Descriptors: Foreign Countries, Feedback (Response), Curriculum Design, Learning Strategies
Turinsky, Andrei L.; Fanea, Elena; Trinh, Quang; Wat, Stephen; Hallgrimsson, Benedikt; Dong, Xiaoli; Shu, Xueling; Stromer, Julie N.; Hill, Jonathan W.; Edwards, Carol; Grosenick, Brenda; Yajima, Masumi; Sensen, Christoph W. – Anatomical Sciences Education, 2008
The authors have created a software system called the CAVEman, for the visual integration and exploration of heterogeneous anatomical and biomedical data. The CAVEman can be applied for both education and research tasks. The main component of the system is a three-dimensional digital atlas of the adult male human anatomy, structured according to…
Descriptors: Workstations, Computer Software, Computers, Biomedicine
Nordmark, Staffan – VTI Rapport, 1984
This report contains a theoretical model for describing the motion of a passenger car. The simulation program based on this model is used in conjunction with an advanced driving simulator and run in real time. The mathematical model is complete in the sense that the dynamics of the engine, transmission and steering system is described in some…
Descriptors: Computer Simulation, Computer Software, Driver Education, Foreign Countries
Peer reviewedKirkup, L. – Physics Education, 1986
Describes the implementation of a computer simulation of magnetic field lines. Discusses properties of magnetic fields and the calculation of magnetic fields at points. Provides a program listing (additional programs and teaching notes available from the author) and gives examples of several field plots. (JM)
Descriptors: College Science, Computer Simulation, Computer Software, Computers
Schank, Roger C. – TECHNOS, 1997
Discusses the need for educational change and ways to achieve it. Topics include problems with testing, the importance of learning by doing, the lack of Internet's educational value, and the possibilities of using computer software to create real-life simulations for students to learn by doing and to design new curricula. (LRW)
Descriptors: Change Strategies, Computer Simulation, Computer Software, Curriculum Development
Peer reviewedWeinrach, Stephen G.; Gerstein, Martin – Elementary School Guidance and Counseling, 1987
Examines how school counselors can select and use simulated guidance materials in an elementary school setting, with particular emphasis on computer software. Software rating sheet is included and evaluation criteria for software is discussed in areas of content and technical considerations. (NB)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Counseling Techniques
Peer reviewedBright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment
Franklin, Teresa J. – Journal of Educational Technology, 2008
This paper presents the development of a 3-D virtual environment in Second Life for the delivery of standards-based science content for middle school students in the rural Appalachian region of Southeast Ohio. A mixed method approach in which quantitative results of improved student learning and qualitative observations of implementation within…
Descriptors: Middle School Students, Secondary School Science, Science Education, Computer Simulation
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