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Lambert, Richard – Center for Educational Measurement and Evaluation, 2022
Each game within the Ignite by Hatchâ„¢ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children…
Descriptors: Formative Evaluation, Child Development, Developmental Stages, Computer Games
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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
Allen, Denise – Teaching Pre K-8, 1993
Reviews five CD-ROM products: (1) "Our Earth," part of the National Geographic Wonders of Learning series; (2) "New Grolier Multimedia Encyclopedia"; (3) "The Lost Tribe," a simulation game where players lead a prehistoric people to a new homeland; (4) "PilgrimQuest," a simulation game recreating the settlement of Massachusetts in the 1620s; and…
Descriptors: Computer Games, Computer Software, Computer Software Reviews, Computer Software Selection
Mayland, Valen – 1990
These materials are intended to be used with the computer program "Where in the U.S.A. is Carmen Sandiego?" to help students learn about U.S. geography and databases. The activities described involve students pursuing criminals throughout the United States, following clues about the location, and identifying the criminals. The activities…
Descriptors: Computer Games, Computer Software, Computer Uses in Education, Educational Resources
Kloza, Brad – Instructor, 2000
Presents a collection of computer software programs designed to spark learning enthusiasm at every grade level and across the curriculum. They include Reader Rabbit's Learn to Read, Spelling Power, Mind Twister Math, Community Construction Kit, Breaking the Code, Encarta Africana 2000, Virtual Serengeti, Operation: Frog (Deluxe), and My First…
Descriptors: Beginning Reading, Class Activities, Computer Games, Computer Software
Tison, Cindra; Woodside, Mary Jo – 1991
This student book presents information, games, and activities designed to develop computer literacy and skills. The text is aimed at middle elementary level students but may be adapted for use with younger or older students. Topics are presented in sequence to provide a complete knowledge base. However, each topic is presented with clarity that…
Descriptors: Computer Games, Computer Graphics, Computer Literacy, Computer Printers
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers