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Dawn M. Woods; Linda Doornbos; Cynthia Carver – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This qualitative study investigated how mixed-reality simulations supported the development of justice-oriented core teaching practices within a large elementary education program. Told from the point-of-view of two methods instructors, using candidates' written and oral reflections, the authors examined the use of Mursion[R] mixed reality…
Descriptors: Social Justice, Elementary Education, Computer Simulation, Computer Software
Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
Kenna, Joshua L.; Potter, Sarah – Social Studies, 2018
Due to the changing landscape of K-12 education in the United States, particularly issues arising from funding, safety, accessibility, and standardization, the frequency at which teachers utilize traditional field trips has diminished over the last few decades. Thanks to continued advances in communicative technology, however, teachers are able to…
Descriptors: Social Studies, Elementary Secondary Education, Field Trips, Computer Simulation
Shelley, Mack, Ed.; Akcay, Hakan, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Peripherals, Equipment
McCall, Jeremiah – Routledge, Taylor & Francis Group, 2011
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and…
Descriptors: Educational Strategies, Video Games, Educational Games, Computer Simulation
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Rice, John – Journal of Technology and Teacher Education, 2007
Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate simple video games touting educational benefits are common in classrooms. However, a need for identifying truly useful games for educational purposes exists. This article…
Descriptors: Cognitive Processes, Thinking Skills, Video Games, Evaluation Methods

Crookall, David – Social Science Computer Review, 1988
This article outlines issues and practices related to the philosophy of simulations and the relationship between traditional simulation techniques and computer technology. Introduces the articles in this special issue and concludes by discussing various problems related to computer simulation, modeling, design, and evaluation. (Author/BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Higher Education
Bolt, Robert – 1986
Computers can be used in a variety of ways in the social studies classroom: (1) as a productivity tool to relieve the teacher of the many bookkeeping tasks and allow for more time to be spent on instructional tasks; (2) in business applications such as data base files, electronic spreadsheets, word processing, computer graphics, and to store large…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Berson, Ilene R.; Berson, Michael J. – Social Education, 2007
In social studies classes, there is a longstanding interest in how societies evolve and change over time. However, as stories of the past unfold, it is often difficult to identify a direct link between causes and effects, so students are forced to accept at face value the interpretations of economists, political scientists, historians,…
Descriptors: Models, Computer Simulation, Educational Technology, Social Studies
Daetz, Denney – Classroom Computer Learning, 1985
Describes and reviews commercially-available computer software for social studies (SS). They are: "Jury Trial II" (utilizes artificial intelligence); "Africa" (utilizes creative graphics to teaching SS facts; "Revolutions: Past, Present and Future"; "The Other Side" (examines world peace using values…
Descriptors: Computer Simulation, Computer Software, Decision Making, Economic Development
Fyffe, Darrel W.; And Others – 1984
This discussion of the use of microcomputers to simulate complex situations for classroom use describes the advantages of using simulations, including their adaptability to many subject areas and content fields, their power to explain complex concepts, and their ability to provide variations for individual users. As an example, seven objectives…
Descriptors: Computer Simulation, Computer Software, Elementary Secondary Education, Microcomputers
Mandinach, Ellen B.; Thorpe, Margaret E. – 1987
This document reports on the first year of the STACI (Systems Thinking and Curriculum Innovation) project, a two-year project which is examining the cognitive demands and consequences of using the STELLA (Structural Thinking Experimental Learning Laboratory with Animation) software to teach systems thinking, content knowledge, and problem solving.…
Descriptors: Cognitive Processes, Computer Simulation, Computer Software, Curriculum Development
Lunetta, Vincent N.; Peters, Harold J. – Curriculum Review, 1985
Defines the term "simulation"; discusses role of instructional simulations, particularly computer-based; describes what constitutes an effective simulation and its appropriate use; and reviews several specific examples of computer simulations, emphasizing nature and quality of student interaction with the model. (MBR)
Descriptors: Business, Computer Simulation, Computer Software, Definitions

Lancy, David F. – OCSS Review, 1990
Contends that microcomputers were introduced into the social studies classrooms to teach higher order thinking skills. Maintains that computers can aid in teaching both process and content. Reviews new computer software programs and points out each programs' educational objectives and problems. Contends microcomputers are an invaluable tool of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Computer Software Reviews
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