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Showing all 11 results Save | Export
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Saladin, Christopher; Crosson, Shana – History Teacher, 2021
This article discusses the authors' experience implementing the use of the online platform Story Maps, which allows students to create digital geographic information systems (GIS) maps of past people, places, and events and combine them with text, images, and other multimedia, in three different undergraduate history courses. The authors found…
Descriptors: History Instruction, Teaching Methods, Maps, Geographic Information Systems
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Fonseca, David; Navarro, Isidro; de Renteria, Isabela; Moreira, Fernando; Ferrer, Álvaro; de Reina, Oriol – Journal of Educational Computing Research, 2018
The main aim of this study is to assess the spatial perception of historical world heritage buildings using wearable technologies in an educational framework. The proposal seeks to complement the real experience of visiting the Casa Batlló Museum, an emblematic space (1904-1906, Antonio Gaudí, Barcelona). The main innovative feature of the project…
Descriptors: Computer Simulation, Historic Sites, Museums, Program Descriptions
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Iserbyt, Peter; Mols, Liesbet; Elen, Jan; Behets, Daniel – Journal of Educational Multimedia and Hypermedia, 2012
This study adds to the literature by introducing multimedia research in the psychomotor area. In this study, 87 freshman students in pedagogy used task cards to learn Basic Life Support (BLS), a psychomotor skill consisting of nine lifesaving actions to be performed in a specific order. Task cards are printed materials and are often implemented…
Descriptors: Foreign Countries, Test Results, Printed Materials, Psychomotor Objectives
Coffindaffer, Kari Christine Carlson – ProQuest LLC, 2010
The present research study investigated the interaction of graphic design students with different forms of software training materials. Four versions of the procedural task instructions were developed (A) Traditional Textbook with Still Images, (B) Modified Text with Integrated Still Images, (C) Onscreen Modified Text with Silent Onscreen Video…
Descriptors: Video Technology, Technical Institutes, Research Methodology, Multimedia Materials
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Moran, Samuel; Rubio, Ramon; Gallego, Ramon; Suarez, Javier; Martin, Santiago – Computers & Education, 2008
The aim of this series of applications is to enhance students' spatial perception capacity by means of exercises that require the student to concentrate on mentally recreating the figures represented. Each application is designed with an increasing level of difficulty, designed to increase the students' concentration and train their spatial…
Descriptors: Spatial Ability, Computer Software, Educational Technology, Student Motivation
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Search, Patricia – TechTrends: Linking Research and Practice to Improve Learning, 2009
Traditionally, people have used perspectives of space and time to define a sense of place and personal identity. Western cultures interpret place and time as static entities. In interactive multimedia computing, visual literacy defines new dimensions in communication that are reshaping traditional Western concepts of place and time. Experience…
Descriptors: Visual Literacy, Kinesthetic Perception, Design, Spatial Ability
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Garcia, Ramon Rubio; Quiros, Javier Suarez; Santos, Ramon Gallego; Gonzalez, Santiago Martin; Fernanz, Samuel Moran – Computers & Education, 2007
The growing concern of teachers to improve their theoretical classes together with the revolution in content and methods brought about by the New Information Technologies combine to offer students a new more attractive, efficient and agreeable form of learning. The case of Descriptive Geometry (DG) is particularly special, since the main purpose…
Descriptors: Teaching Methods, Spatial Ability, Information Technology, Geometry
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Koroghlanian, Carol; Klein, James D. – Journal of Educational Multimedia and Hypermedia, 2004
This study investigated the effects of audio, animation, and spatial ability in a multimedia computer program for high school biology. Participants completed a multimedia program that presented content by way of text or audio with lean text. In addition, several instructional sequences were presented either with static illustrations or animations.…
Descriptors: Illustrations, Computer Software, Biology, Spatial Ability
1996
Zoo Zillions contains five activities for grades K-2: Annie's Jungle Trail, 3D Gallery, Number Line Express, Gnu Ewe Boutique, and Fish Stories. These activities enable children to review and practice basic mathematics skills; identify three-dimensional shapes, watch them in motion, and create their own three-dimensional designs; locate numbers…
Descriptors: Arithmetic, Basic Skills, Computer Software, Concept Formation
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Sorby, Sheryl A. – Engineering Design Graphics Journal, 2006
Three-dimensional spatial skills have been shown to be critical to success in engineering and other technological fields. Well-developed 3D spatial skills are particularly important for success in engineering graphics courses. Further, 3D spatial skills of women lag significantly behind those of their male counterparts, which could hinder their…
Descriptors: Spatial Ability, Visualization, Motion, Elementary Secondary Education
Schiferl, Ellen – 1995
This paper highlights how introductory textbooks on Egyptian art inhibit understanding by reinforcing student preconceptions, and demonstrates another approach to discussing space with a classroom exercise and software. The alternative approach, an active model for spatial representation, introduced here was developed by adapting classroom…
Descriptors: Art Education, Art History, Class Activities, Computer Software