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Showing 1 to 15 of 17 results Save | Export
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Adam Wong; Edmund Wut – International Association for Development of the Information Society, 2022
As lessons were forced to switch to online or hybrid mode during COVID-19, educators need to apply tools to foster engagement inside and outside the classroom. Screencasting software enables teachers to evaluate students' learning outcomes in compensation for the lack of face-to-face interactions. This study investigated the use of…
Descriptors: Information Science Education, Information Management, Management Systems, Educational Change
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Maruyama, Yukiko – International Association for Development of the Information Society, 2019
This paper presents the results of an attempt to analyze the benefits and risks of information and communication technologies (ICTs) and their applications, as perceived by university students. A survey was conducted using questionnaire with a free descriptive answering format. Responses were analyzed via text mining and correspondence analysis;…
Descriptors: Risk, Computer Software, College Students, Student Attitudes
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Mirna Isabel Rivera García; Ingrid Margoth Vásquez Flores – International Society for Technology, Education, and Science, 2024
The study focused on analyzing the knowledge and application of cryptocurrencies in undergraduate programs across public and private universities in Honduras. Given the increasing relevance of cryptocurrencies in the global financial landscape. The primary objective was to assess the level of knowledge and application of cryptocurrencies among…
Descriptors: Foreign Countries, Computer Science Education, Information Science Education, College Faculty
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Baham, Corey – Journal of Information Systems Education, 2019
As the most widely used agile software development method, Scrum has become a mainstay in many organizations that develop software. Despite Scrum's popularity, several studies examine Scrum implementations that include some parts of the methodology and exclude others. This paper describes how Scrum has been incorporated into the classroom…
Descriptors: Computer Software, Classroom Techniques, Student Projects, Self Efficacy
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Fletcher, Andrew; Kickbusch, Steven; Huijser, Henk – Journal of Geography in Higher Education, 2022
In this paper, we examine the potential of authentic learning activities and assessment to enhance the student learning experience in a standalone introductory geospatial information science module. Computer laboratory sessions form seventy-five percent of contact hours and final grade, so authentic learning used a field-based project with…
Descriptors: Authentic Learning, Case Studies, Telecommunications, Handheld Devices
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Woszczynski, Amy B.; Pridmore, Jeannie L.; Bandyopadhyay, Tridib; Godin, Joy; Prince, Bradley J. – Journal of Information Systems Education, 2021
This paper outlines a collaborative course design process to develop and implement a required IS course in an online cohort-based MBA program using principles of The Agile Manifesto. The primary goal of this study is to analyze how students in traditionally developed courses and those in collaboratively developed courses differ. Specifically, we…
Descriptors: College Faculty, Teacher Collaboration, Masters Programs, Business Administration Education
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Friedman, Alon – Education for Information, 2019
Peer-review software is often used to allow authors to evaluate their code and its technical text content. In education, peer review is a common practice used not only to evaluate the quality of academic research but also to measure students' engagement in the classroom. In visualization education, numerous researchers have addressed techniques of…
Descriptors: Case Studies, Computer Software, Peer Evaluation, Writing (Composition)
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Randolph, Adriane B.; Raven, A. J. – Journal of Information Systems Education, 2022
Neuro-marketing, neuro-economics, and now the field of neuro-information systems (neuro-IS) is growing, and our students want to know more about it all. This paper presents the examination of the learning-needs of new entrants to the field of neuro-IS. The resulting elective course is targeted at IS undergraduate majors interested in learning…
Descriptors: Information Systems, Undergraduate Students, Majors (Students), Information Science Education
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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McGuinness, Claire; Fulton, Crystal – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: This paper reports on a case study project which had three goals; to develop a suite of original interactive digital skills e-tutorials to be embedded in undergraduate and postgraduate courses; to evaluate the students' experience and engagement with the e-tutorials over one semester; and to explore their general attitudes towards…
Descriptors: Case Studies, Technological Literacy, Creativity, Undergraduate Students
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Fernandes, João M.; Afonso, Paulo; Fonte, Victor; Alves, Victor; Ribeiro, António Nestor – European Journal of Engineering Education, 2017
Universities seek to promote entrepreneurship through effective education approaches, which need to be in permanent evolution. Nevertheless, the literature in entrepreneurship education lacks empirical evidence. This article discusses relevant issues related to promoting entrepreneurship in the software field, based on the experience of a…
Descriptors: Engineering Education, Entrepreneurship, Information Science Education, Case Studies
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Sun, Z.; Liu, R.; Luo, L.; Wu, M.; Shi, C. – Journal of Computer Assisted Learning, 2017
The use of new technology encouraged exploration of the effectiveness and difference of collaborative learning in blended learning environments. This study investigated the social interactive network of students, level of knowledge building and perception level on usefulness in online and mobile collaborative learning environments in higher…
Descriptors: Cooperative Learning, Blended Learning, Social Networks, Network Analysis
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Kung, LeeAnn; Kung, Hsiang-Jui – Information Systems Education Journal, 2017
This paper identifies factors that motivate students to pursue a vendor-endorsed ERP award by integrating concepts from motivation theory and constructs from technology acceptance literature. We developed a web-based survey with closed- and open-ended questions to collect both quantitative and qualitative data, respectively. Students in…
Descriptors: Student Attitudes, Student Surveys, Online Surveys, Predictor Variables
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Odinokaya, Maria; Krepkaia, Tatyana; Karpovich, Irina; Ivanova, Tatiana – Education Sciences, 2019
This paper addresses the problem of the formation of the self-regulation of educational activities of students studying in a technical university. The purpose of this paper is to discuss the problem of the self-regulation of educational activities of students, presenting data from an experimental study of students' self-regulation. Special…
Descriptors: Metacognition, Engineering, Engineering Education, Self Management
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Saltan, Fatih; Kara, Mehmet – Higher Education Studies, 2016
This study aims to investigate the acceptance of ICT teachers pertaining to the use of Scratch as an Algorithm Visualization (AV) software in terms of perceived ease of use and perceived usefulness. An embedded mixed method research design was used in the study, in which qualitative data were embedded in quantitative ones and used to explain the…
Descriptors: Computer Software, Visualization, Preservice Teachers, Information Technology
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